D>A Pistol Rapid Fire:
Pulls two sidearms from somewhere behind his back, holds them horinzontally in front of him (Poke me if this phrase doesn't make sense to you, hard to discribe). This animation part takes about 1 second ("slow).
Afterwards, player can hammer A for a rapid (2-tick, cant take 1tick because of the opoint-restriction) fire of bullets. If no A is pressed for some ticks (30?) return to normal stance.
D^J Stylish Escape:
Backwards salto whilst using one of his sidearms to fire some spread shots across the are below him midjump (hitting anyone previously standing behind him). Eventually reduce the fall-value of these shots to stun-only for
Chaining into DvA
DvA Gun Fury:
Melee combo persisting of a short dash forward, followed up by Rex spinning his firearms (Reference, check 0:52+) whilst uppercutting the enemy, sending them flying up+backwards.
+J: Fires a few shots diagonally up, hitting the airborne enemy.
D>J The Big One:
Pulls a "large" silvern Deagle (or Colt, depending on what you want to sprite), aims for a moment and fires a piercing shot.
If you can find a fitting sound, a "Asta La Vista"-like voice would fit well here.
D^A Moonslayer:
Performs a forward salto. If touching an enemy while the latter part of the Salto, will perform a itr:king3-catch, "sitting on the enemys shoulder" and giving him a nice double-handed overhead smack.
Sends enemy to the ground (eventually code some sort of bouncing effect here).
If J is pressed, will reverse facing and perform Stylish Escape move (effectively jumping past the enemy and hitting further enemies behind the first one), otherwise a normal backward salto.
Some stuff out of my head, all should be relatively easy to code with mere DC.
Pulls two sidearms from somewhere behind his back, holds them horinzontally in front of him (Poke me if this phrase doesn't make sense to you, hard to discribe). This animation part takes about 1 second ("slow).
Afterwards, player can hammer A for a rapid (2-tick, cant take 1tick because of the opoint-restriction) fire of bullets. If no A is pressed for some ticks (30?) return to normal stance.
D^J Stylish Escape:
Backwards salto whilst using one of his sidearms to fire some spread shots across the are below him midjump (hitting anyone previously standing behind him). Eventually reduce the fall-value of these shots to stun-only for
Chaining into DvA
DvA Gun Fury:
Melee combo persisting of a short dash forward, followed up by Rex spinning his firearms (Reference, check 0:52+) whilst uppercutting the enemy, sending them flying up+backwards.
+J: Fires a few shots diagonally up, hitting the airborne enemy.
D>J The Big One:
Pulls a "large" silvern Deagle (or Colt, depending on what you want to sprite), aims for a moment and fires a piercing shot.
If you can find a fitting sound, a "Asta La Vista"-like voice would fit well here.
D^A Moonslayer:
Performs a forward salto. If touching an enemy while the latter part of the Salto, will perform a itr:king3-catch, "sitting on the enemys shoulder" and giving him a nice double-handed overhead smack.
Sends enemy to the ground (eventually code some sort of bouncing effect here).
If J is pressed, will reverse facing and perform Stylish Escape move (effectively jumping past the enemy and hitting further enemies behind the first one), otherwise a normal backward salto.
Some stuff out of my head, all should be relatively easy to code with mere DC.
My Creations: (Click to View)
Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.
Greetz,
Alblaka