03-31-2012, 10:11 PM
(03-31-2012, 10:01 PM)Reaper Wrote: What I'd propose is giving the catched character the ability to cancel the teleport/ wrench from Woody's grip, presumably so that Woody teleports alone.
sounds like a mighty good solution
next question: how would woody start this move?
an automation if next to a teammate seems wrong because its not controllable once again (but that would be the easiest - like rudolfs counter when going invisible with an opponent close by)
i think quickly adding another +J would be the most natural
DvJJ - for teleporting two - even if that will only grant a split second to react for canceling it
now i only need to figure out how to let the passenger cancel his teleport without canceling woodys
i wonder whether this option should be available for opponents too (thus only one set of frames for both cases)
or whether they should stay helpless ... (secondary set for teammates)

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