04-01-2012, 10:10 AM
The canceling might be a problem, as it's too little time to react.
If you turn it the other way around - to enable the teleport option for the teammate - then it might solve the reaction time problem:
Woody catches the teammate, teleports.
Teammate has, a timeframe of let's say 1 second to activate his teleport.
Then the teleport option depletes.
I think this could be done with an invisible weapon and the like.
But then again, this would be too much work for a rather rare occasion.
If you turn it the other way around - to enable the teleport option for the teammate - then it might solve the reaction time problem:
Woody catches the teammate, teleports.
Teammate has, a timeframe of let's say 1 second to activate his teleport.
Then the teleport option depletes.
I think this could be done with an invisible weapon and the like.
But then again, this would be too much work for a rather rare occasion.
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