04-19-2008, 07:54 PM
at first something positive:
- you left the punch-injury like it is
- you don't have a killer-itr in your running-frames
- your injury-tag in your catching-frames is just 15!!! Ok, if you don't pay attention to the throwinjury: 50...
- facing: 30 is half-way acceptable...
and now the bad stuff:
- I already told you that when you change color, you have to omit the ice & fire!!!
- why do you have the defending-frames looped? That's kinda coward...
- why do you have a next: 1100 in you broken-defend-frames? Do you want to make your char disappear? Kinda unrealistic..
- the way how you made your char "ungrabable" is kinda cheap... linking it to a special-move-frame...
- why is he staying just 10 TUs in the frozen state?
- why the heck do you have dvy: -54 and dvy: 58 in your fire-fram-header?!
- doing moves while he is in the air... for people who like that... that excludes me...
- Deep has no wings or any other things that allow him to fly... why can he jump in the air?
- no, the purpose of this game is not to throw people from the scene, your throw_lying_man-stuff is way to large.
- why includes every itr that you write values that make others fly to the other side of the screen and land there after an hour flight?
- you have inconsistency in your frames, sometimes you have a dvy: -50 + fall: 70 and sometimes no dvy + fall: 50.
- gosh, creating objects with a speed of 50... I'll leave that uncommented...
- why is there no mp: for dash_sword?
- why did you create an infinite attack with that deep_ball-thingy? Eventually your version will crash because of too many objects.
- why are you mixing up the effects?
- again... way too large values for dvx & -y in your itr...
- your DC looks a bit chaotic...
my opinion.
- you left the punch-injury like it is
- you don't have a killer-itr in your running-frames
- your injury-tag in your catching-frames is just 15!!! Ok, if you don't pay attention to the throwinjury: 50...
- facing: 30 is half-way acceptable...
and now the bad stuff:
- I already told you that when you change color, you have to omit the ice & fire!!!
- why do you have the defending-frames looped? That's kinda coward...
- why do you have a next: 1100 in you broken-defend-frames? Do you want to make your char disappear? Kinda unrealistic..
- the way how you made your char "ungrabable" is kinda cheap... linking it to a special-move-frame...
- why is he staying just 10 TUs in the frozen state?
- why the heck do you have dvy: -54 and dvy: 58 in your fire-fram-header?!
- doing moves while he is in the air... for people who like that... that excludes me...
- Deep has no wings or any other things that allow him to fly... why can he jump in the air?
- no, the purpose of this game is not to throw people from the scene, your throw_lying_man-stuff is way to large.
- why includes every itr that you write values that make others fly to the other side of the screen and land there after an hour flight?
- you have inconsistency in your frames, sometimes you have a dvy: -50 + fall: 70 and sometimes no dvy + fall: 50.
- gosh, creating objects with a speed of 50... I'll leave that uncommented...
- why is there no mp: for dash_sword?
- why did you create an infinite attack with that deep_ball-thingy? Eventually your version will crash because of too many objects.
- why are you mixing up the effects?
- again... way too large values for dvx & -y in your itr...
- your DC looks a bit chaotic...
my opinion.
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
» Gallery | » Sprites | » DeviantArt
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
» Gallery | » Sprites | » DeviantArt