A perfect solution would be:
teleport to the opponent using state 400. make the char go up by a negative dvy. a wide itr kind: 8 will make him go to the frame where there is a dvy: 550 to stop the movement when it touches the opponent. And then, the char will be pushed back a lil bit by a negative dvx.
Edit: DAMN IT! Reaper posted while I was drawing.
teleport to the opponent using state 400. make the char go up by a negative dvy. a wide itr kind: 8 will make him go to the frame where there is a dvy: 550 to stop the movement when it touches the opponent. And then, the char will be pushed back a lil bit by a negative dvx.
Graphical explanation (Click to View)
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