Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[2.2]Programmable AI via scripting
#13
extremely laggy print all stats code:
Code:
clr()
//target
print("target: ${target_frame}")
print("F ${target_fall} D ${target_bdefend}")
print("${target_mp}mp")
print("${target_hp}/${target_dark_hp}/${target_max_hp}hp")
print("F ${target_facing} X ${target_x} Z ${target_z} Y ${target_y}")
print("A${target_a}  ${target_up}")
print("J${target_j} ${target_left}+${target_right}")
print("D${target_d}  ${target_down}")
print(" ")
//self
print("self  : ${self_frame}")
print("F ${self_fall} D ${self_bdefend}")
print("${self_mp}mp")
print("${self_hp}/${self_dark_hp}/${self_max_hp}hp")
print("F ${self_facing} X ${self_x} Z ${self_z} Y ${self_y}")
print("A${self_a}  ${self_up}")
print("J${self_j} ${self_left}+${self_right}")
print("D${self_d}  ${self_down}")
print(" ")
//distance
print("distance: X ${((self_x-target_x)*(self_facing-0.5)*2)} Z ${(target_z-self_z)} Y ${(target_y-self_y)}")
print("XZangle : ${((self_z-target_z)/((self_x-target_x)*(self_facing-0.5)*2))}")
print("XYangle : ${((self_y-target_y)/((self_x-target_x)*(self_facing-0.5)*2))}")
use anything in there as condition for doing moves

next up: some AI for maveric/frozen/clide/other

edit: @Alblaka armor is initially just a higher capacity for the bdefend value and being in a kind of state 7 (almost) all the time
so the AI could basically just subtract that on anything involving bdefend conditions depending on the faced id and also have differing tactic as the ids with armor have a constant defense
so id should be enough
Reply
Thanks given by:


Messages In This Thread
[2.2]Programmable AI via scripting - by Boop - 06-08-2012, 06:31 PM
RE: [0.2 Update]Programmable AI via scripting - by YinYin - 06-09-2012, 04:06 PM
RE: [2.0]Programmable AI via scripting - by Boop - 06-30-2012, 01:54 PM
RE: [2.1]Programmable AI via scripting - by mfc - 07-05-2012, 10:33 AM
RE: [2.1]Programmable AI via scripting - by Boop - 07-05-2012, 11:53 AM
RE: [2.1]Programmable AI via scripting - by A-Man - 07-05-2012, 12:18 PM
RE: [2.2]Programmable AI via scripting - by A-Man - 07-19-2012, 03:08 PM
RE: [2.2]Programmable AI via scripting - by Boop - 07-19-2012, 03:15 PM
RE: [2.2]Programmable AI via scripting - by Kevin - 07-22-2012, 08:20 AM
RE: [2.2]Programmable AI via scripting - by Boop - 07-27-2012, 04:41 PM
RE: [2.2]Programmable AI via scripting - by A-Man - 09-15-2012, 05:23 PM
RE: [2.2]Programmable AI via scripting - by Boop - 05-05-2013, 04:44 PM
RE: [2.2]Programmable AI via scripting - by zort - 06-12-2013, 05:45 PM
RE: [2.2]Programmable AI via scripting - by zort - 06-15-2013, 01:44 AM
RE: [2.2]Programmable AI via scripting - by zort - 06-14-2013, 07:21 PM
RE: [2.2]Programmable AI via scripting - by A-Man - 03-29-2016, 01:59 PM
RE: [2.2]Programmable AI via scripting - by Boop - 03-30-2016, 10:26 PM
RE: [2.2]Programmable AI via scripting - by Gad - 02-10-2017, 06:58 PM



Users browsing this thread: 1 Guest(s)