extremely laggy print all stats code:use anything in there as condition for doing moves
next up: some AI for maveric/frozen/clide/other
edit: @Alblaka armor is initially just a higher capacity for the bdefend value and being in a kind of state 7 (almost) all the time
so the AI could basically just subtract that on anything involving bdefend conditions depending on the faced id and also have differing tactic as the ids with armor have a constant defense
so id should be enough
Code:
clr()
//target
print("target: ${target_frame}")
print("F ${target_fall} D ${target_bdefend}")
print("${target_mp}mp")
print("${target_hp}/${target_dark_hp}/${target_max_hp}hp")
print("F ${target_facing} X ${target_x} Z ${target_z} Y ${target_y}")
print("A${target_a} ${target_up}")
print("J${target_j} ${target_left}+${target_right}")
print("D${target_d} ${target_down}")
print(" ")
//self
print("self : ${self_frame}")
print("F ${self_fall} D ${self_bdefend}")
print("${self_mp}mp")
print("${self_hp}/${self_dark_hp}/${self_max_hp}hp")
print("F ${self_facing} X ${self_x} Z ${self_z} Y ${self_y}")
print("A${self_a} ${self_up}")
print("J${self_j} ${self_left}+${self_right}")
print("D${self_d} ${self_down}")
print(" ")
//distance
print("distance: X ${((self_x-target_x)*(self_facing-0.5)*2)} Z ${(target_z-self_z)} Y ${(target_y-self_y)}")
print("XZangle : ${((self_z-target_z)/((self_x-target_x)*(self_facing-0.5)*2))}")
print("XYangle : ${((self_y-target_y)/((self_x-target_x)*(self_facing-0.5)*2))}")
next up: some AI for maveric/frozen/clide/other
edit: @Alblaka armor is initially just a higher capacity for the bdefend value and being in a kind of state 7 (almost) all the time
so the AI could basically just subtract that on anything involving bdefend conditions depending on the faced id and also have differing tactic as the ids with armor have a constant defense
so id should be enough
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves