1) This is still "beta" if you will. Once it's properly done I'll make 2 versions, one with a console(debug) and one without.
2) I wouldn't say it causes "performance issues", but it is slower. Using functions is always slower because of all the overhead of calling the function. I'd say the speed difference is negligible.
3) I don't think that'll happen any time soon. It'd require rewriting large chunks of what I've done and cause lots of issues. Right now it's all ID based, what if there are 2 objects with the same ID? You'd get screwed over. It'd require making everything object based. Now what if the object gets recreated and is now different? I'd have to clear all the variables. Too many issues. I don't really think they are needed either, you can usually "guess" what you're doing/planning. You can guess if you started a combo by looking at your frame number and the targets and other things.(wait for yinyin to release his davis AI )
2) I wouldn't say it causes "performance issues", but it is slower. Using functions is always slower because of all the overhead of calling the function. I'd say the speed difference is negligible.
3) I don't think that'll happen any time soon. It'd require rewriting large chunks of what I've done and cause lots of issues. Right now it's all ID based, what if there are 2 objects with the same ID? You'd get screwed over. It'd require making everything object based. Now what if the object gets recreated and is now different? I'd have to clear all the variables. Too many issues. I don't really think they are needed either, you can usually "guess" what you're doing/planning. You can guess if you started a combo by looking at your frame number and the targets and other things.(wait for yinyin to release his davis AI )
10 ʏᴇᴀʀs sɪɴᴄᴇ ɪʀᴄ ɢᴏᴏᴅ.ɪ ᴡᴀʟᴋ ᴛʜʀᴏᴜɢʜ ᴛʜᴇ ᴇᴍᴘᴛʏ sᴛʀᴇᴇᴛs ᴛʀʏɪɴɢ ᴛᴏ ᴛʜɪɴᴋ ᴏғ sᴏᴍᴇᴛʜɪɴɢ ᴇʟsᴇ ʙᴜᴛ ᴍʏ ᴘᴀᴛʜ ᴀʟᴡᴀʏs ʟᴇᴀᴅs ᴛᴏ ᴛʜᴇ ɪʀᴄ. ɪ sᴛᴀʀᴇ ᴀᴛ ᴛʜᴇ sᴄʀᴇᴇɴ ғᴏʀ ʜᴏᴜʀs ᴀɴᴅ ᴛʀʏ ᴛᴏ sᴜᴍᴍᴏɴ ᴛʜᴇ ɢᴏᴏᴅ ɪʀᴄ. ɪ ᴡᴀᴛᴄʜ ᴏᴛʜᴇʀ ɪʀᴄ ᴄʜᴀɴɴᴇʟs ʙᴜᴛ ɪᴛ ɪs ɴᴏ ɢᴏᴏᴅ. ɪ ᴘᴇsᴛᴇʀ ᴢᴏʀᴛ ᴀɴᴅ ᴛʀʏ ᴛᴏ ʀᴇsɪsᴛ ʜɪs sᴇxɪɴᴇss ʙᴜᴛ ɪᴛ ɪs ᴀʟʟ ᴍᴇᴀɴɪɴɢʟᴇss. ᴛʜᴇ ᴇɴᴅ ɪs ɴᴇᴀʀ.ɪ ᴛʜᴇɴ ᴜsᴜᴀʟʟʏ ʀᴇᴀᴅ sᴏᴍᴇ ᴏʟᴅ ɪʀᴄ ʟᴏɢs ᴀɴᴅ ᴄʀʏ ᴍʏsᴇʟғ ᴛᴏ sʟᴇᴇᴘ.