(06-19-2012, 03:19 PM)YinYin Wrote: edit: nope, loadTarget is currently only returning -1 - but the function itself works - so you can check for something else than the type (state/team may work)
Oh well... think I will check for state 3000 to deflect projectiles then ^^'
edit:
Hmm... any chance you can drop us dvx variables in the next update? It's hard to code a persistent deflect if projectiles can have different speeds.
editedit:
I think it was a BAD idea to give Striker's AI the ability to use his deflect (Defend+timing) on projectiles... he started to rip off my a** now...
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Alblaka