06-30-2012, 01:36 PM
Time for an update:
Presenting version 2.0:
Download: http://www.mediafire.com/?pxd026nqoqgw0
Release, is the version you should use, when you actually play the game. Debug is for when you are writing your code.
The source code is available too. You'll need Visual C++ Express 2010, directX SDK 2007 and AngelScript 2.23.1.
Depending on where you install them you might have to change some of the paths in the project.
AngelScript should be compiled with the same code generation options as the DLL.
Presenting version 2.0:
Change log (Click to View)
Release, is the version you should use, when you actually play the game. Debug is for when you are writing your code.
The source code is available too. You'll need Visual C++ Express 2010, directX SDK 2007 and AngelScript 2.23.1.
Depending on where you install them you might have to change some of the paths in the project.
AngelScript should be compiled with the same code generation options as the DLL.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.