09-29-2008, 09:15 AM
good idea actually, moved to advanced...
I personally would use itr/kind 8 (y: 10000) in balls and set chars there with bdy at y: 10000 and so the balls disappear and don't get broken when they reach the z-limits.
The chars need to be activate every 2 TU for 1TU, if you don't your stage will get stuck cause there're chars alive which belongs to your enemy - you should destroy them - have fun
I personally would use itr/kind 8 (y: 10000) in balls and set chars there with bdy at y: 10000 and so the balls disappear and don't get broken when they reach the z-limits.
The chars need to be activate every 2 TU for 1TU, if you don't your stage will get stuck cause there're chars alive which belongs to your enemy - you should destroy them - have fun
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