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Z exit
#6
good idea actually, moved to advanced...

I personally would use itr/kind 8 (y: 10000) in balls and set chars there with bdy at y: 10000 and so the balls disappear and don't get broken when they reach the z-limits.

The chars need to be activate every 2 TU for 1TU, if you don't your stage will get stuck cause there're chars alive which belongs to your enemy - you should destroy them - have fun ;)
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Messages In This Thread
Z exit - by Joker - 09-15-2008, 01:09 PM
RE: Z exit - by Silverthorn - 09-15-2008, 01:47 PM
RE: Z exit - by c4ss0k4 - 09-15-2008, 11:45 PM
RE: Z exit - by Azriel - 09-16-2008, 12:37 AM
RE: Z exit - by c4ss0k4 - 09-19-2008, 05:07 AM
RE: Z exit - by MH-Razen - 09-29-2008, 09:15 AM



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