You can fix the endurance problem by alternating between two itrs: One with fall: -1, and one with fall: 1.
And items don't need to continuously bounce around. Just make the itr stop about fifty pixels above the ground. No item has a bdy that high, and no character doesn't. It'll still hit items falling from the sky, but that's it.
I just tried it. Not perfect, and it needs fine-tuning, but it seems to work.
Another, more difficult option would be to attach an itr kind:8 to everyone, and put the slowdown effect on those. That way, it won't effect things like items at all, only the actual characters. Only things an itr kind: 8 can stick to.
Would either of these things be an acceptable solution?
And items don't need to continuously bounce around. Just make the itr stop about fifty pixels above the ground. No item has a bdy that high, and no character doesn't. It'll still hit items falling from the sky, but that's it.
I just tried it. Not perfect, and it needs fine-tuning, but it seems to work.
Another, more difficult option would be to attach an itr kind:8 to everyone, and put the slowdown effect on those. That way, it won't effect things like items at all, only the actual characters. Only things an itr kind: 8 can stick to.
Would either of these things be an acceptable solution?
Henry David Thoreau Wrote:Let your life be a counter-friction to stop the machine.

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