hey guys,
Actually I thought that I could make something like an item shop in this game. For some it might be obvious but let me clarify that commercial doesn't necessary mean that it's pay to play or buy to play. It means that the creators are going to earn money through the game. And my game's going to be 100% free but commercial. It won't be open source I'm afraid.
Anyway, I'm not quite sure about item shop, if making it makes any sense. If anyone will be able to create his own mod and anyone will be able to play it through original game client, then I guess not all of mod creators would like to have item shop or something like this. And actually I'm not sure if we could create some really useful (not overpowered) items in item shop. It's quite hard for this game I guess. But if anyone has some good ideas, I'm really open to suggestions .
What is 100% sure is that we could have some income from advertisements and donations. This game is going to be aimed at network a lot, so the income would have to cover server payments as well.
And my idea is to let users create their own skill trees. In offline mode you can use all skills of your character but in online battles you create your character and begin with only some of those skills and you level up. You earn skill points and can add more skills to your character or features like damage resistance, movement speed, health etc. Maybe it's a good idea? Would force players to stay longer
Jerkington,
Dude, your songs are pretty cool but I feel that most of them are too calm for this kind of game. They suit more something like an RPG. I've looked through all your songs and I like mostly those 2:
It's vulnerable now! - though instead of those instrumental sounds in 0.57 - 1.07 I'd put something else.
No dark feelings v2 - this song seems to suit perfectly as intro for a game. A song played on the main menu screen and character selection for example. Generally sounds great! But as for intro maybe it could be more repetitive? Mostly interesting is for me part from 0 - 0.57.
I need also sounds for walking, running etc. Do you think you could manage to do such sounds? And do you think you could do some more fight themes? Something more dynamic and maybe add some electric guitar parts?
Anyway, good job there! Keep it up!
And btw I've seen your sprites. They are OK, but I think that I'm actually looking for some other style. Spriting one character is like 100+ sprites(with skills) and I'm looking for maybe a few people that are already quite experienced with making whole sprite animations. I'm planning to release the game in the next year and would like to have at least 500 sprites in it.(not sure if my sprites will be in this game, not sure if they're good enough :P)
Actually I thought that I could make something like an item shop in this game. For some it might be obvious but let me clarify that commercial doesn't necessary mean that it's pay to play or buy to play. It means that the creators are going to earn money through the game. And my game's going to be 100% free but commercial. It won't be open source I'm afraid.
Anyway, I'm not quite sure about item shop, if making it makes any sense. If anyone will be able to create his own mod and anyone will be able to play it through original game client, then I guess not all of mod creators would like to have item shop or something like this. And actually I'm not sure if we could create some really useful (not overpowered) items in item shop. It's quite hard for this game I guess. But if anyone has some good ideas, I'm really open to suggestions .
What is 100% sure is that we could have some income from advertisements and donations. This game is going to be aimed at network a lot, so the income would have to cover server payments as well.
And my idea is to let users create their own skill trees. In offline mode you can use all skills of your character but in online battles you create your character and begin with only some of those skills and you level up. You earn skill points and can add more skills to your character or features like damage resistance, movement speed, health etc. Maybe it's a good idea? Would force players to stay longer
Jerkington,
Dude, your songs are pretty cool but I feel that most of them are too calm for this kind of game. They suit more something like an RPG. I've looked through all your songs and I like mostly those 2:
It's vulnerable now! - though instead of those instrumental sounds in 0.57 - 1.07 I'd put something else.
No dark feelings v2 - this song seems to suit perfectly as intro for a game. A song played on the main menu screen and character selection for example. Generally sounds great! But as for intro maybe it could be more repetitive? Mostly interesting is for me part from 0 - 0.57.
I need also sounds for walking, running etc. Do you think you could manage to do such sounds? And do you think you could do some more fight themes? Something more dynamic and maybe add some electric guitar parts?
Anyway, good job there! Keep it up!
And btw I've seen your sprites. They are OK, but I think that I'm actually looking for some other style. Spriting one character is like 100+ sprites(with skills) and I'm looking for maybe a few people that are already quite experienced with making whole sprite animations. I'm planning to release the game in the next year and would like to have at least 500 sprites in it.(not sure if my sprites will be in this game, not sure if they're good enough :P)