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New game with engine similar to LF2
#9
(08-18-2012, 11:42 AM)savail Wrote:  Jerkington,
Dude, your songs are pretty cool but I feel that most of them are too calm for this kind of game. They suit more something like an RPG.

Back then I made good tracks pretty randomly; I could begin from a speedy concept and end up in ambient. Now I don't really need to make speedy tracks, so I practice my orchestral, calm, and slow skills. Thanks for th note though.
(08-18-2012, 11:42 AM)savail Wrote:  It's vulnerable now! - though instead of those instrumental sounds in 0.57 - 1.07 I'd put something else.
No dark feelings v2 - this song seems to suit perfectly as intro for a game. A song played on the main menu screen and character selection for example. Generally sounds great! But as for intro maybe it could be more repetitive? Mostly interesting is for me part from 0 - 0.57.
Noted, thanks.
(08-18-2012, 11:42 AM)savail Wrote:  I need also sounds for walking, running etc. Do you think you could manage to do such sounds?
Don't know. I can forge a variety of sounds to my tracks to give ambience, but I don't know about their stand-alone quality.
(08-18-2012, 11:42 AM)savail Wrote:  And do you think you could do some more fight themes? Something more dynamic and maybe add some electric guitar parts?
>Like this?<
(08-18-2012, 11:42 AM)savail Wrote:  And btw I've seen your sprites. They are OK, but I think that I'm actually looking for some other style. Spriting one character is like 100+ sprites(with skills) and I'm looking for maybe a few people that are already quite experienced with making whole sprite animations. I'm planning to release the game in the next year and would like to have at least 500 sprites in it.(not sure if my sprites will be in this game, not sure if they're good enough )
I won't promise anything about this. My sprites turn out to be good or horrible so randomly. And I certainly won't promise a sheet.
Quote:hey guys,
Actually I thought that I could make something like an item shop in this game.
Anyway, I'm not quite sure about item shop, if making it makes any sense. If anyone will be able to create his own mod and anyone will be able to play it through original game client, then I guess not all of mod creators would like to have item shop or something like this. And actually I'm not sure if we could create some really useful (not overpowered) items in item shop. It's quite hard for this game I guess. But if anyone has some good ideas, I'm really open to suggestions .
I'd suggest that item shops would be available at the beginning of a round/match. Like, you're given a certain amount of points (let's call it 10). There's be some helpful acessories and such, passive or powerless items would cost, say, 1 point, more important ones 2-3 points, powerful items 4+ points. I hope you get the idea.
Quote:For some it might be obvious but let me clarify that commercial doesn't necessary mean that it's pay to play or buy to play. It means that the creators are going to earn money through the game. And my game's going to be 100% free but commercial. It won't be open source I'm afraid.
What is 100% sure is that we could have some income from advertisements and donations. This game is going to be aimed at network a lot, so the income would have to cover server payments as well.
IMO it'd be fair, or even obligated, that spriter(s), artist(s), sound engineer(s)&musician(s) (possibly me) would get a share if the sums get way over the server upholds.
Quote:And my idea is to let users create their own skill trees. In offline mode you can use all skills of your character but in online battles you create your character and begin with only some of those skills and you level up. You earn skill points and can add more skills to your character or features like damage resistance, movement speed, health etc. Maybe it's a good idea? Would force players to stay longer
Or then not. In case it's tied to account, and 1lv vs 100+lv fights are made possible, it would unbalance the game. In a way, that idea could be good. However, IMO it should be tied to the match and game mode rather than any accounts.

Just waiting for the audio tags to become a thing
>My other musical "masterpieces"<
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Messages In This Thread
New game with engine similar to LF2 - by savail - 08-11-2012, 02:41 PM
RE: New game with engine similar to LF2 - by Jernemies - 08-18-2012, 03:04 PM



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