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New game with engine similar to LF2
#11
(08-18-2012, 07:33 PM)savail Wrote:  
(08-18-2012, 03:04 PM)Jerkington XIII Wrote:  IMO it'd be fair, or even obligated, that spriter(s), artist(s), sound engineer(s)&musician(s) (possibly me) would get a share if the sums get way over the server upholds.
Of course the income would be shared among whole team, but I don't want people to be driven by possible profits but by a fun mainly :). The game might not produce income if it won't be popular enough. And if the income wasn't high enough to cover server costs the game will stay offline and game's mods will be available to download through website(which will be for sure on free server). Maybe server for a game could be free too, Im not sure yet. I want to implement the network in next 2 weeks and by this time I'll surely know something more.

Good to hear. That was mostly to my reputation. I don't want to be regarded as "that free guy", I'm free only as long as the boss isn't going to make money out of any projects I'm in.

Quote:
(08-18-2012, 03:04 PM)Jerkington XIII Wrote:  Or then not. In case it's tied to account, and 1lv vs 100+lv fights are made possible, it would unbalance the game. In a way, that idea could be good. However, IMO it should be tied to the match and game mode rather than any accounts.
Yeah, you're right. That's why something like this would have to be seriously thought over. Could you expand your idea?
I had in mind game modes like quick match (every player is given a set amount of points to use to expand their skill trees as they like. Then they play a match), but I forgot the rest :p .
Just waiting for the audio tags to become a thing
>My other musical "masterpieces"<
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Messages In This Thread
New game with engine similar to LF2 - by savail - 08-11-2012, 02:41 PM
RE: New game with engine similar to LF2 - by Jernemies - 08-19-2012, 10:44 AM



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