(08-20-2012, 06:40 PM)Lord Silva Wrote:(08-20-2012, 04:54 PM)Kevin Wrote: BTW, BTW,
I just changed many many things in the network game mechanics.. and it seems to fix the random error in game synchronization between player 1 and player 2 (which seems to be caused by heavy lags that causes two data to arrive at the same turn)
#c2
s21
Beng00
Wut?
Also what is the 3rd parameter?
X Y 1 - it seems that the third one is always 1
Bugs:
1)Don't let click people while waiting for opponent.
2)Not really a bug since it only happens if people are messing with your stuff - but you can over write peoples blocks with your own if you send the right data.
Connect to: dedi.d01x.com to see for your self. Also this is pretty cool, Imma write a lobby for it( if you like it or not! MUAHAHAHA)
Wuttt you can see those? lol
btw I can't connect to your link coz it needs password :o .
The third parameter is the ID of the tile being placed.
Bug 1 --> O yea, noticed it a long time ago
but I didn't care. Well I will fix that, but probably not before the deadline.Bug 2 -->
I don't care too much, yeah, idk, probably later I should do some data encryption? but much later
Are you in rush, A-MAN? Lol, that happened to me as well:
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TEMPE
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