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uninterrupted moves
#2
(09-20-2012, 05:27 AM)rhino.freak Wrote:  i want to make a move that DOESNT stop no matter what, even though people hit him, HE MUST COMPLETE HIS MOVE.. how to do it?
Simply deleted all bdy's in the move' frames.


(09-20-2012, 05:27 AM)rhino.freak Wrote:  also whats opoint kind 2?
opoint kind 2 is used to opoint a weapon directly to ur hand. Like freeze ice swor move (he opoints k2 the ice sword to his hand).

(09-20-2012, 05:27 AM)rhino.freak Wrote:  and how to make a counter move? that is if anyone attacks us while my move then, i'll counter hit
Ik 8 can help in that case. Or a much simpler way (you will only have to edit onje character,didn't test it yet though), is to opoint some object in front of your character in all the frames. And the frame 30 for that object must have a special bdy which reacts with your characters special ik8 itr. The dvx for the itr will lead to the counter attack frames.
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Thanks given by: Rhino.Freak


Messages In This Thread
uninterrupted moves - by Rhino.Freak - 09-20-2012, 05:27 AM
RE: uninterrupted moves - by A-Man - 09-20-2012, 05:35 AM
RE: uninterrupted moves - by Rhino.Freak - 09-20-2012, 07:07 AM
RE: uninterrupted moves - by YinYin - 09-20-2012, 09:25 AM
RE: uninterrupted moves - by A-Man - 09-20-2012, 09:49 AM
RE: uninterrupted moves - by Rhino.Freak - 09-20-2012, 11:02 AM



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