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uninterrupted moves
#4
(09-20-2012, 07:07 AM)rhino.freak Wrote:  i dont wanna delete body, i want him to get him, but not get damaged or go to injured frames.. :/
then you need to spawn an invisible object that gets hit instead of him
if you want to keep this feature fair tho you should rather let him still take damage but not go to injured frames
do this by dealing a high negative fall damage to him at the start and to reset the effect use a positive one at the end
(09-20-2012, 07:07 AM)rhino.freak Wrote:  also can we opoint any ball via kind 2
any object to be precise
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Messages In This Thread
uninterrupted moves - by Rhino.Freak - 09-20-2012, 05:27 AM
RE: uninterrupted moves - by A-Man - 09-20-2012, 05:35 AM
RE: uninterrupted moves - by Rhino.Freak - 09-20-2012, 07:07 AM
RE: uninterrupted moves - by YinYin - 09-20-2012, 09:25 AM
RE: uninterrupted moves - by A-Man - 09-20-2012, 09:49 AM
RE: uninterrupted moves - by Rhino.Freak - 09-20-2012, 11:02 AM



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