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uninterrupted moves
#5
In that case, you can just keep opointing a type: 3 state 3000 ball(the value next: for the ball shall be 1000), and let frame 30 for that ball be the effect you wanna have when the character is hit (a star effect for example (like the one which appears when you try to hit the invincible Tuba Bluba in paper mario if you know him. it was really a great game). In case u just wanna have the normal hit spark, just opoint a heavy weapon with the same stuff above (next 1000 ) but make sure the hp for that weapon is very high (999 for example).

About the Opoint t2, yes you can opoint anything, but that ball will stick on you (pretty useful for a mod with no weapons).

Ninjaed by YiniYin :( ... (yeah i know, you would say "the time diff is greater than 20 minutes". Its just that i wrote it and forgot to post it on time)
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Messages In This Thread
uninterrupted moves - by Rhino.Freak - 09-20-2012, 05:27 AM
RE: uninterrupted moves - by A-Man - 09-20-2012, 05:35 AM
RE: uninterrupted moves - by Rhino.Freak - 09-20-2012, 07:07 AM
RE: uninterrupted moves - by YinYin - 09-20-2012, 09:25 AM
RE: uninterrupted moves - by A-Man - 09-20-2012, 09:49 AM
RE: uninterrupted moves - by Rhino.Freak - 09-20-2012, 11:02 AM



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