09-20-2012, 09:54 AM
(09-19-2012, 02:32 PM)Electric Shock Wrote: The sorta sluggish controls reminds me of LF1. Anyways, I wanna ask, Why does Run + Attack not do the run_attack frame? Would be nice if it was input over there. As it is LF one over two, I personally feel features from both LF2 and LF1 should be there, right?thanks
but when was the last time you actually played lf1? there are a lot of restrictions in lf1 i simply cannot mimick on the lf2 engine which add up to quite a lot of lf2 features you probably just dont appreciate as you cant remember how little freedom lf1 gives you compared to lf2
some examples
lf1 features: using mp as stamina, picking enemies, very few attacks, dying animation, winning animation
lf2 features: rolling, defending, easy satic dashing, high degrees of freedom with items, easy special move inputs, team commands
that is the first reason for the missing run attacks
the second reason is the way i have planned this project:
alpha stage:
replicate as many lf1 features as possible as this is the hardest part about the whole thing - also keep all characters roughly the same so that updating the whole system wont be such a pain (thats why their only difference are basically their moves - which is the same as lf1)
if i add a new feature to the game that requires data on all characters i can do this fairly quickly by changing the dummy and then duplicating him into the 10 main characters - if they already had different basic attacks this would become a chore
beta stage:
add in as many lf2 features as possible without loosing the retro touch
at the point of adding support characters i will give every character two unique basic attacks (for run/jump/super attack) so the characters wont all act the exact same
for most characters i already know which frames i want to use to replicate lf2 basic attacks, but i just wont spend time on this before the beta stage
gamma stage:
add in custom characters and features we don't have on either lf1 or 2 (there are exceptions i am already working on during alpha stage currently, simply because it would either become impossible to do it later or there is another perfectly good reason that makes it fit)
oh and btw
my hard drive died
good thing i didn't do much since alpha3 - but hopefully i can still rescue unreleased files next week ...

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