09-20-2012, 04:35 PM
(This post was last modified: 09-20-2012, 04:45 PM by Silverthorn.)
Sadly, no. zboundary only adjusts things up and down on the image, width goes from the right border towards the left. Therefore, this is not possible without adding any nifty DC- or hex-tricks.
In terms of DC, I can think of an object which will place itself on the right and via itr/k:14 (was it 14? The icicle one, at least) block any object with a special bdy. This is so that balls can still pass and exit the screen while chars etc. cannot.
edit @YinYin: That is the reason why I was referring to it as a "special bdy"; in the hope it'd imply to add it to every frame.
Regarding the startup-issue, that is true. It seems that this is for a mod, though, which gives the opportunity to use some hex-edits (afaik, the latest version of the DLL-Framework uses the perspective-tag exactly for that).
In terms of DC, I can think of an object which will place itself on the right and via itr/k:14 (was it 14? The icicle one, at least) block any object with a special bdy. This is so that balls can still pass and exit the screen while chars etc. cannot.
edit @YinYin: That is the reason why I was referring to it as a "special bdy"; in the hope it'd imply to add it to every frame.
Regarding the startup-issue, that is true. It seems that this is for a mod, though, which gives the opportunity to use some hex-edits (afaik, the latest version of the DLL-Framework uses the perspective-tag exactly for that).
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
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~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
» Gallery | » Sprites | » DeviantArt