Oh f*** I cant believe there are people with similar mindset and effort with me at the other end of the planet.
I am 20 and am a web programmer. I am from where LF2 origins (Hong Kong), and I actually attended the same school as one of the LF2 author (never met him though).
Well, guess what? I am attempting an open source clean room implementation of LF2, on the web. If you never known the power of javascript+webbrowser, go to see the demo!!!
Demo1
Demo2
the best part of the project is, I attempt to stay as close as compatible to the original LF2. It has a character data file converter so that it accepts original LF2 data files.
I also tried hard to make sure that it behaves exactly the same as the original LF2, frame by frame.
My ultimate goal is to build an open source engine for spriters, data changers and hobby game developers on the web.
The only pity we have today is I have only finished part (some 1/4) of the project. savail and others, can we get together and probably have some kind of collaboration?
i.e. never meant to hijack this thread, so kindly go to here to discuss.
I am 20 and am a web programmer. I am from where LF2 origins (Hong Kong), and I actually attended the same school as one of the LF2 author (never met him though).
Well, guess what? I am attempting an open source clean room implementation of LF2, on the web. If you never known the power of javascript+webbrowser, go to see the demo!!!
Demo1
Demo2
the best part of the project is, I attempt to stay as close as compatible to the original LF2. It has a character data file converter so that it accepts original LF2 data files.
I also tried hard to make sure that it behaves exactly the same as the original LF2, frame by frame.
My ultimate goal is to build an open source engine for spriters, data changers and hobby game developers on the web.
The only pity we have today is I have only finished part (some 1/4) of the project. savail and others, can we get together and probably have some kind of collaboration?
i.e. never meant to hijack this thread, so kindly go to here to discuss.