to mimick lf2 behaviour perfectly you might want to have a look at the documentation of its inner workings
https://docs.google.com/spreadsheet/ccc?...HdmZFpIWVE
and make sure you use the same variables to calculate interactions
if you dont know it already
edit: a question about having this inside the browser:
i really like my search as soon as i type on a page feature - but this is interfering with your controls
so i have to turn this feature off to play your web game
is there any way on your side to set focus to the 'game field' when clicking on it and only then accepting inputs (+ overriding any other commands to the browser such as searching)?
if not another solution might be allowing to set your own keys and accepting controllers perhaps, if thats even possible through javascript
on another note the character often does not turn when i press the opposite direction - other than that everything thats already implemented works pretty well
https://docs.google.com/spreadsheet/ccc?...HdmZFpIWVE
and make sure you use the same variables to calculate interactions
if you dont know it already
edit: a question about having this inside the browser:
i really like my search as soon as i type on a page feature - but this is interfering with your controls
so i have to turn this feature off to play your web game
is there any way on your side to set focus to the 'game field' when clicking on it and only then accepting inputs (+ overriding any other commands to the browser such as searching)?
if not another solution might be allowing to set your own keys and accepting controllers perhaps, if thats even possible through javascript
on another note the character often does not turn when i press the opposite direction - other than that everything thats already implemented works pretty well

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