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Weapon: Opoint on type 1
#3
(10-28-2012, 09:17 AM)Electric Shock Wrote:  Is opoint allowed in type: 1 objects. That is, state 100x frames? I put an opoint in a frame with state 1001 in a type: 1 weapon. The weapon went to that frame just perfectly but the object that was supposed to spawn did not spawn.

Any idea?
opoints only have problems spawning certain object types below ground and usually dont work if the frame was not activated through next:

how do you reach the frame with the opoint and what are you trying to do?

(10-28-2012, 10:09 AM)Blue Phoenix Wrote:  What I am more curious about is if the weapon will go through a sequence if it's being held, considering that the character specifically tells the weapon to remain in frame X...
weaponact has the priority because it resets the held object to its frame constantly (the wait can never run through to activate the next - you could try with a wait: 0 but others certainly wont work)
this is also the reason why held weapons spawn objects very frequently if they contain an opoint
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Messages In This Thread
Opoint on type 1 - by Electric2Shock - 10-28-2012, 09:17 AM
RE: Opoint on type 1 - by Silverthorn - 10-28-2012, 10:09 AM
RE: Opoint on type 1 - by YinYin - 10-28-2012, 12:13 PM
RE: Opoint on type 1 - by Electric2Shock - 10-28-2012, 03:13 PM
RE: Opoint on type 1 - by YinYin - 10-28-2012, 03:21 PM
RE: Opoint on type 1 - by Electric2Shock - 10-28-2012, 03:56 PM
RE: Opoint on type 1 - by YinYin - 10-28-2012, 04:03 PM



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