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Version: Little Fighter ½
#73
Fighting mobs is much more difficult, due to the nerfing of the dash attack, but fighting one guy is still a chore (Firzen and Julian (or Chris and Joe or whatever their names are) are more of a challenge, but still). 3 punches, grab, 9 punches, pick up and throw if you're feeling aggressive, lather rinse repeat.
  • true but that only works on the stupid AI - the smarter one does require some special moves and items to be save when attacking (on full speed (normal human player))
Teleport is still useless; in LF2 I occasionally teleport to friend when I accidentally jump instead of dash and the crowds below are clamoring for my blood, and in PvP teleport+tiger dash is a cute combination, but I think you've made it even more useless. Not your fault.
  • Well I am trying to mimic lf1 behaviour. At about 0:45 I use it to bypass bats. It also works really neat against Julians skulls if you catch him from behind to let him taste his own medicine. (In easy mode at least ._.')
You can get a real juggling act going by spamming projectiles at one guy. Cheap? Increase the knockback so you can't do this? How does LF1 handle this, or is this juggling possible in LF1 as well?
  • Yes. I like this as an alternative to the usual punch+grab+throw+pick+throw. And if you are not playing in bullet time you will screw up or run out of mana at some point. Also I think it should be possible to flip and roll/dash away.
If you press Attack while standing over a pick-up-able guy and a weapon, you get the weapon, and the guy goes in the air like he was just released from your grip. Same bug in LF2 when you grab a guy who's on the same spot as another grabbable guy.
  • problem?
It doesn't save a recording when you complete a stage. Maybe because there's only one act?
  • Hm - I didn't test recordings yet. And I still cannot have stub stages due to henry and deeps special weapons.
You've probably noticed this, but the boomerang looks funny when bouncing after having dropped.
  • yes ._. I've fixed and broke it about 3 times already.
Rudolf's head disappears during his flying throw animation.
  • sh*t happens - I can see the gap in the sprite sheet.
I find the passwords far easier to remember by position (e.g. 1st button, 3rd button, 4th button, 2nd button) than color. Just sayin'.
  • Me too but it's easier to give it to you in a color code with which you have to figure out the position yourself at first.
The bats in stage 1 that come before the boss fight can hit the bandits and each other. I only mention this because it's amusing, heh heh.
  • And a feature not easily implemented - these guys were actually running away from bat. The other stages have similar features with the boss not always being associated with the goons you fight beforehand.
The second last fight before the boss fight in stage 2, where you fight 3 guys, is great! The fight doesn't go the same every time. Ingenuity can produce badass-looking results.
  • Thanks, I wasn't too fond of stage 2 myself.
Nice job with the stage 2 boss' AI, but he seems not able to pick up items when you're not on the same line as him. He just stands on the item dopily until you enter his line. And he's totally unable to pick up crates and boulders.
  • Yeah I wrote it for lf2 und just used it here to make him more interesting as he's missing a special move.
Deep doesn't seem to know that his sword can shoot. And I think he's trying to do D>A and just ends up defending, not sure.
  • yes he doesn't have a special AI yet
In stage 3, it's so annoying when Rudolf turns invisible as soon as his god-gifted invisiblity runs out. Urgh.
  • deal with it!
...But not nearly as annoying as Henry right after Rudolf. It seems he continuously shoots arrows while he's beyond the right boundary, slowly inching forward as he does so. I found the best way to wait him out is to stand there defending the arrows until he runs out of mana. One time, when he had already come out of that unreachable area, he summoned a bow (or picked his old one up, don't remember), ran out past the right boundary, and resumed shooting arrows! He just would not come out!!! At that time, I hadn't discovered the trick of exhausting his mana by defending his arrows, so I had to quit. Anyway, I think he should spawn where he can be reached. Unless that causes other problems.
  • I think I will just make the AI start shooting at a shorter distance so he will move forward first.
Again, love the fight before Firzen/Chris.
  • firen+freeze? This one is actually the most difficult for me to beat.
Firzen/Chris does not seem to run out of mana, and he explodes every time you go near him!! I found the only way I could beat him was to stand at a distance so he summons a yellow ball in his hand, then run up and punch him before he throws it.
  • Yeah some bosses have unlimited mana :D - once he's got a custom AI that makes him smarter I might remove that. But I think fighting against an unlimited mp boss is quite a neat challange so I would rather just decrease his hp to make the fight more epic than frustrating. Also I think it's nice to require a tactic for beating a character in stage mode. Simply to avoid that damage sponge.
3000 health?! What were you thinking? Also, that multi-explosion thing is super cheap (looks like something out of RLF2 or LF3 or whatnot, honestly), I try to keep him low on mana so he doesn't do it.
  • :D - hp will be lowered once the game actually goes on into stage 5 and julian has an AI to make him interesting. And the multisplosion is an exact replica of his lf1 move, weird, but that's the way it is.

thanks a lot
why do you call them chris and joe?
Reply
Thanks given by: mfc


Messages In This Thread
Little Fighter ½ - by YinYin - 09-11-2012, 03:38 PM
RE: Little Fighter one over two - by Karma - 09-11-2012, 04:02 PM
RE: Little Fighter one over two - by YinYin - 09-11-2012, 04:06 PM
RE: Little Fighter one over two - by YinYin - 09-11-2012, 04:15 PM
RE: Little Fighter one over two - by Karma - 09-11-2012, 04:12 PM
RE: Little Fighter one over two - by Karma - 09-11-2012, 04:40 PM
RE: Little Fighter one over two - by A-Man - 09-12-2012, 04:43 AM
RE: Little Fighter one over two - by YinYin - 09-12-2012, 08:20 AM
RE: Little Fighter one over two - by MnM - 09-12-2012, 09:23 AM
RE: Little Fighter one over two - by A-Man - 09-12-2012, 09:42 AM
RE: Little Fighter one over two - by YinYin - 09-12-2012, 09:54 AM
RE: Little Fighter one over two - by YinYin - 09-12-2012, 08:46 PM
RE: Little Fighter one over two - by Kashif - 09-13-2012, 09:56 AM
RE: Little Fighter one over two - by A-Man - 09-13-2012, 10:34 AM
Little Fighter ½ alpha 2 - by YinYin - 09-14-2012, 08:18 PM
Little Fighter ½ alpha 3 - by YinYin - 09-17-2012, 12:04 PM
RE: Little Fighter ½ - by Gad - 09-17-2012, 04:40 PM
RE: Little Fighter ½ - by A-Man - 09-17-2012, 04:55 PM
RE: Little Fighter ½ - by YinYin - 09-17-2012, 04:57 PM
RE: Little Fighter ½ - by Gad - 09-17-2012, 07:06 PM
RE: Little Fighter ½ - by YinYin - 09-17-2012, 07:17 PM
RE: Little Fighter ½ - by Gad - 09-17-2012, 08:24 PM
RE: Little Fighter ½ - by YinYin - 09-17-2012, 09:00 PM
RE: Little Fighter ½ - by Electric2Shock - 09-19-2012, 02:32 PM
RE: Little Fighter ½ - by YinYin - 09-20-2012, 09:54 AM
RE: Little Fighter ½ - by A-Man - 09-20-2012, 09:53 AM
RE: Little Fighter ½ - by klodasmone - 09-21-2012, 11:35 AM
Little Fighter ½ alpha 4 - by YinYin - 10-20-2012, 09:30 PM
RE: Little Fighter ½ - by The Hari - 10-21-2012, 11:19 AM
RE: Little Fighter ½ - by YinYin - 10-22-2012, 09:12 AM
RE: Little Fighter ½ - by Electric2Shock - 10-22-2012, 01:02 PM
RE: Little Fighter ½ - by YinYin - 10-24-2012, 07:33 PM
RE: Little Fighter ½ - by InPhiKnight - 10-25-2012, 01:37 AM
RE: Little Fighter ½ - by Lauli - 10-25-2012, 09:30 AM
RE: Little Fighter ½ - by YinYin - 10-25-2012, 09:35 AM
RE: Little Fighter ½ - by Boop - 10-25-2012, 02:01 PM
Little Fighter ½ alpha 5 - by YinYin - 10-26-2012, 09:29 PM
Little Fighter ½ alpha 6 - by YinYin - 11-04-2012, 06:04 PM
RE: Little Fighter ½ - by prince_freeza - 11-04-2012, 07:20 PM
RE: Little Fighter ½ - by YinYin - 11-04-2012, 07:25 PM
RE: Little Fighter ½ - by prince_freeza - 11-05-2012, 09:01 AM
LF½: Forbidden Tower - by YinYin - 11-05-2012, 11:49 AM
RE: Little Fighter ½ - by YinYin - 11-05-2012, 12:06 PM
RE: Little Fighter ½ - by InPhiKnight - 11-05-2012, 12:35 PM
RE: Little Fighter ½ - by JustMe - 11-05-2012, 05:13 PM
RE: Little Fighter ½ - by YinYin - 11-05-2012, 06:23 PM
RE: Little Fighter ½ - by Lauli - 11-06-2012, 08:00 PM
RE: Little Fighter ½ - by Karma - 11-05-2012, 06:24 PM
LF½: bald male base, gw & qi - by YinYin - 11-06-2012, 08:53 AM
RE: Little Fighter ½ - by Dr. Time - 11-06-2012, 09:34 AM
RE: Little Fighter ½ - by YinYin - 11-07-2012, 10:29 AM
RE: Little Fighter ½ - by Karma - 11-06-2012, 09:48 AM
RE: Little Fighter ½ - by Silverthorn - 11-06-2012, 12:51 PM
RE: Little Fighter ½ - by Electric2Shock - 11-06-2012, 05:15 PM
RE: Little Fighter ½ - by NewToTheEra - 11-06-2012, 06:24 PM
RE: Little Fighter ½ - by NewToTheEra - 11-07-2012, 03:41 PM
RE: Little Fighter ½ - by YinYin - 11-07-2012, 03:47 PM
RE: Little Fighter ½ - by Everisto - 11-07-2012, 03:49 PM
RE: Little Fighter ½ - by Lauli - 11-07-2012, 04:02 PM
RE: Little Fighter ½ - by The Hari - 11-08-2012, 07:13 PM
RE: Little Fighter ½ - by Marko pro - 11-08-2012, 07:29 PM
RE: Little Fighter ½ - by Dr. Time - 11-09-2012, 02:07 AM
RE: Little Fighter ½ - by Hero destroyer - 11-11-2012, 10:54 AM
RE: Little Fighter ½ - by JustMe - 11-12-2012, 06:31 PM
RE: Little Fighter ½ - by YinYin - 11-12-2012, 08:02 PM
RE: Little Fighter ½ - by Marko pro - 11-12-2012, 07:39 PM
RE: Little Fighter ½ - by Lauli - 11-12-2012, 08:31 PM
RE: Little Fighter ½ - by YinYin - 11-12-2012, 08:44 PM
RE: Little Fighter ½ - by mfc - 11-14-2012, 07:01 PM
RE: Little Fighter ½ - by zort - 12-26-2012, 05:40 PM
RE: Little Fighter ½ - by YinYin - 12-26-2012, 08:18 PM
RE: Little Fighter ½ - by zort - 12-26-2012, 09:39 PM
RE: Little Fighter ½ - by Dragon5 - 04-21-2013, 11:59 PM
RE: Little Fighter ½ - by STM1993 - 11-28-2016, 06:31 PM



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