12-26-2012, 08:18 PM
Fighting mobs is much more difficult, due to the nerfing of the dash attack, but fighting one guy is still a chore (Firzen and Julian (or Chris and Joe or whatever their names are) are more of a challenge, but still). 3 punches, grab, 9 punches, pick up and throw if you're feeling aggressive, lather rinse repeat.
thanks a lot
why do you call them chris and joe?
- true but that only works on the stupid AI - the smarter one does require some special moves and items to be save when attacking (on full speed (normal human player))
- Well I am trying to mimic lf1 behaviour. At about 0:45 I use it to bypass bats. It also works really neat against Julians skulls if you catch him from behind to let him taste his own medicine. (In easy mode at least ._.')
- Yes. I like this as an alternative to the usual punch+grab+throw+pick+throw. And if you are not playing in bullet time you will screw up or run out of mana at some point. Also I think it should be possible to flip and roll/dash away.
- problem?
- Hm - I didn't test recordings yet. And I still cannot have stub stages due to henry and deeps special weapons.
- yes ._. I've fixed and broke it about 3 times already.
- sh*t happens - I can see the gap in the sprite sheet.
- Me too but it's easier to give it to you in a color code with which you have to figure out the position yourself at first.
- And a feature not easily implemented - these guys were actually running away from bat. The other stages have similar features with the boss not always being associated with the goons you fight beforehand.
- Thanks, I wasn't too fond of stage 2 myself.
- Yeah I wrote it for lf2 und just used it here to make him more interesting as he's missing a special move.
- yes he doesn't have a special AI yet
- deal with it!
- I think I will just make the AI start shooting at a shorter distance so he will move forward first.
- firen+freeze? This one is actually the most difficult for me to beat.
- Yeah some bosses have unlimited mana :D - once he's got a custom AI that makes him smarter I might remove that. But I think fighting against an unlimited mp boss is quite a neat challange so I would rather just decrease his hp to make the fight more epic than frustrating. Also I think it's nice to require a tactic for beating a character in stage mode. Simply to avoid that damage sponge.
- :D - hp will be lowered once the game actually goes on into stage 5 and julian has an AI to make him interesting. And the multisplosion is an exact replica of his lf1 move, weird, but that's the way it is.
thanks a lot
why do you call them chris and joe?
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves