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[2.2]Programmable AI via scripting
#85
Ow sorry, seems I forgot a name there ^^' Thanks for the answer.

@static variables:
If creating Arrays is possibe, there is a simpler solution: Creating a basic map.
Implement two static Arrays, the first contains a number of 'num's, the second one the associated value, write a function
int getValueFor (int num)
and done.

@Area detection:
Guess I will proceed with my previous code then, exspecially since
@fps usage:
this doesn't seem to be an issue at all.

@Basic id-ai:
Meh... means it will take more then otherwise necessary debugging for characters whose id() I override. Will post a checklist once I'm done with recreating it, so you at least have a base frame of 'necessary functions' for an id().

@turn-able states:
I'm not sure whether jumping actually works, could be frame-hardcoded as well. Will have to check that.
Regarding state 5, one can't turn middash, accordingly it's not part of my searched solution.
Je, state 7 won't work outside of defense frames (which is a major part of Dokum's complex defense, as D automatically jumps to 110, but I need multiple frames for the entire defense, preventing him from turning).

Ramond edited this post 02-04-2013 08:34 PM because:
You're wrong on turnable states, one can turn middash (as long as you don't attack). The problem with using states 4 and 5 is that when you press attack, the char will go to the respective attack frame (jump_attack or dash_attack).

Otherwise I'm pretty sure state 4 does allow turning around, regardless of frame number...
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Greetz,
Alblaka
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Messages In This Thread
[2.2]Programmable AI via scripting - by Boop - 06-08-2012, 06:31 PM
RE: [2.0]Programmable AI via scripting - by Boop - 06-30-2012, 01:54 PM
RE: [2.1]Programmable AI via scripting - by mfc - 07-05-2012, 10:33 AM
RE: [2.1]Programmable AI via scripting - by Boop - 07-05-2012, 11:53 AM
RE: [2.1]Programmable AI via scripting - by A-Man - 07-05-2012, 12:18 PM
RE: [2.2]Programmable AI via scripting - by A-Man - 07-19-2012, 03:08 PM
RE: [2.2]Programmable AI via scripting - by Boop - 07-19-2012, 03:15 PM
RE: [2.2]Programmable AI via scripting - by Kevin - 07-22-2012, 08:20 AM
RE: [2.2]Programmable AI via scripting - by Boop - 07-27-2012, 04:41 PM
RE: [2.2]Programmable AI via scripting - by A-Man - 09-15-2012, 05:23 PM
RE: [2.2]Programmable AI via scripting - by Alblaka - 02-04-2013, 07:30 PM
RE: [2.2]Programmable AI via scripting - by Boop - 05-05-2013, 04:44 PM
RE: [2.2]Programmable AI via scripting - by zort - 06-12-2013, 05:45 PM
RE: [2.2]Programmable AI via scripting - by zort - 06-15-2013, 01:44 AM
RE: [2.2]Programmable AI via scripting - by zort - 06-14-2013, 07:21 PM
RE: [2.2]Programmable AI via scripting - by A-Man - 03-29-2016, 01:59 PM
RE: [2.2]Programmable AI via scripting - by Boop - 03-30-2016, 10:26 PM
RE: [2.2]Programmable AI via scripting - by Gad - 02-10-2017, 06:58 PM



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