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Normal punch - more variety
#4
@ YinYin: Not for a player, that is.
But one could add an additional complex key input (f.e. dja) in the first punching frame, which leads to a kick frame (left and right respectively). Then code an AI which randomly chooses one of the attacks.
Alternatively, you could create a dummy object to replace the character, add the AI to the dummy, have it perform a random choice and then base the characers move on that choice (issue would be the noticeable 2-tick delay, if not more.)
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Messages In This Thread
Normal punch - more variety - by Memento - 02-06-2013, 05:50 PM
RE: Normal punch - more variety - by YinYin - 02-06-2013, 06:04 PM
RE: Normal punch - more variety - by Alblaka - 02-06-2013, 06:13 PM



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