02-06-2013, 06:13 PM
@ YinYin: Not for a player, that is.
But one could add an additional complex key input (f.e. dja) in the first punching frame, which leads to a kick frame (left and right respectively). Then code an AI which randomly chooses one of the attacks.
Alternatively, you could create a dummy object to replace the character, add the AI to the dummy, have it perform a random choice and then base the characers move on that choice (issue would be the noticeable 2-tick delay, if not more.)
But one could add an additional complex key input (f.e. dja) in the first punching frame, which leads to a kick frame (left and right respectively). Then code an AI which randomly chooses one of the attacks.
Alternatively, you could create a dummy object to replace the character, add the AI to the dummy, have it perform a random choice and then base the characers move on that choice (issue would be the noticeable 2-tick delay, if not more.)
My Creations: (Click to View)
Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.
Greetz,
Alblaka

Chat

![[Image: t6w2rm.jpg]](http://i43.tinypic.com/t6w2rm.jpg)
![[Image: i1ee7t.jpg]](http://i50.tinypic.com/i1ee7t.jpg)
![[Image: awdm4y.jpg]](http://i48.tinypic.com/awdm4y.jpg)