Updated to version 3.3:
Download: http://www.mediafire.com/?pxd026nqoqgw0
Download: http://www.mediafire.com/?pxd026nqoqgw0
- Allows you to read data from stage mode.
- This also includes 3 new global variables: current_phase, current_phase_count, current_stage
- Check the source code (sgame.h) if you want the full list of variables.
- This also includes 3 new global variables: current_phase, current_phase_count, current_stage
- Fixes for reading large offsets. This basically means that you can read background data and character names now.
- Made the API naming less crazy.
- This includes renaming some variables that no one were really using, but also adding a few having to do with sprites.
- Check the source code (sgame.h) if you want the full list of variables.
- This includes renaming some variables that no one were really using, but also adding a few having to do with sprites.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.

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