04-30-2013, 05:55 PM
Use wait: 0 dvx: xxx (amount of pixels to move),
and in the next frame dvx: 550 to stop.
That way you can adjust the distance.
You can turn around your character with a negative next.
And you can turn a caught character with cover: 11/10/0/1 (one of those, just try).
and in the next frame dvx: 550 to stop.
That way you can adjust the distance.
You can turn around your character with a negative next.
And you can turn a caught character with cover: 11/10/0/1 (one of those, just try).

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