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[2.2]Programmable AI via scripting
#89
okay so YinYin advised me to post in here:
I can't get this to work.
What it does exactly?
The console opens, quits and lf2 is not even starting, instead the lf2 symbol just disappears and everything is practically gone.
I am running it on a OSX - System, here using basically Wine in a pretty box (that thing is called Crossover and is actually pretty neat). I have set the ddraw.dll as native in the Wine configs and thus got this problem. Earlie Lf2 did not start the console.
So any ideas/advices on that?
[sig placeholder until my new sig is finished]
should totally allow people to be all trolley on their birthday :D
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Messages In This Thread
[2.2]Programmable AI via scripting - by Boop - 06-08-2012, 06:31 PM
RE: [2.0]Programmable AI via scripting - by Boop - 06-30-2012, 01:54 PM
RE: [2.1]Programmable AI via scripting - by mfc - 07-05-2012, 10:33 AM
RE: [2.1]Programmable AI via scripting - by Boop - 07-05-2012, 11:53 AM
RE: [2.1]Programmable AI via scripting - by A-Man - 07-05-2012, 12:18 PM
RE: [2.2]Programmable AI via scripting - by A-Man - 07-19-2012, 03:08 PM
RE: [2.2]Programmable AI via scripting - by Boop - 07-19-2012, 03:15 PM
RE: [2.2]Programmable AI via scripting - by Kevin - 07-22-2012, 08:20 AM
RE: [2.2]Programmable AI via scripting - by Boop - 07-27-2012, 04:41 PM
RE: [2.2]Programmable AI via scripting - by A-Man - 09-15-2012, 05:23 PM
RE: [2.2]Programmable AI via scripting - by The Lost Global Mod - 05-04-2013, 05:12 PM
RE: [2.2]Programmable AI via scripting - by Boop - 05-05-2013, 04:44 PM
RE: [2.2]Programmable AI via scripting - by zort - 06-12-2013, 05:45 PM
RE: [2.2]Programmable AI via scripting - by zort - 06-15-2013, 01:44 AM
RE: [2.2]Programmable AI via scripting - by zort - 06-14-2013, 07:21 PM
RE: [2.2]Programmable AI via scripting - by A-Man - 03-29-2016, 01:59 PM
RE: [2.2]Programmable AI via scripting - by Boop - 03-30-2016, 10:26 PM
RE: [2.2]Programmable AI via scripting - by Gad - 02-10-2017, 06:58 PM



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