05-06-2013, 02:14 PM
No, not ready yet. I know it's funny to spend almost 3 months on not-even-recoloured-hunter-modification (blame my laziness), but at least project isn't dead, yay! (i have also all the projects, from my to-do list, more or less in progress of work)
So, here what i have got so far:
As YinYin said, now it's counter attack - defend+(getting hit)+J
run attack+A(+A)
JA - summon arrow
Just details, extended animations for pick up items and drinking.
Now he can shoot every item.
Bomb arrow - D>J
frames of explosion:
Arrow Rain - D^A
Something like Shawn's attack from HF
All his arrows and effects. He is using the same power like Henry for his super arrow.
So yeah, Robyn isn't dead, but i won't finish him too soon, since tomorrow i'm starting my matura exams, i'll come back to it somewhere after 20th of may. I want to add some things yet and improve what is done so far.
btw, Julius will have kinda better sprites.
So, here what i have got so far:
As YinYin said, now it's counter attack - defend+(getting hit)+J
run attack+A(+A)
JA - summon arrow
Just details, extended animations for pick up items and drinking.
Now he can shoot every item.
Bomb arrow - D>J
frames of explosion:
Arrow Rain - D^A
Something like Shawn's attack from HF
All his arrows and effects. He is using the same power like Henry for his super arrow.
So yeah, Robyn isn't dead, but i won't finish him too soon, since tomorrow i'm starting my matura exams, i'll come back to it somewhere after 20th of may. I want to add some things yet and improve what is done so far.
btw, Julius will have kinda better sprites.