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Zenshin LF2
#4
(04-19-2013, 08:25 PM)Bat Tamer Wrote:  I honestly thought this was going to be almost a clone of my work, but this is far from it after seeing the special moves.

I also added counter skills to most characters you can use while you get injured or falling to get the whole gameplay more dynamic, fluid and fast paced. Firzen and Deep can even get out of fire and ice with that highjump for example. Woody can teleport out of it. Overall framespeed is faster.
Battles would be much better but AI doesnt know how to fully pull the chars out.
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Messages In This Thread
Zenshin LF2 - by xShui - 02-28-2013, 08:55 AM
RE: Zenshin LF2 - by xShui - 04-15-2013, 08:03 AM
RE: Zenshin LF2 - by Dragon5 - 04-19-2013, 08:25 PM
RE: Zenshin LF2 - by xShui - 05-07-2013, 08:14 AM
RE: Zenshin LF2 - by xShui - 03-04-2014, 03:25 PM
RE: Zenshin LF2 - by YinYin - 03-04-2014, 04:13 PM
RE: Zenshin LF2 - by xShui - 03-04-2014, 04:34 PM
RE: Zenshin LF2 - by YinYin - 03-04-2014, 05:18 PM
RE: Zenshin LF2 - by xShui - 03-04-2014, 08:00 PM
RE: Zenshin LF2 - by AmadisLFE - 03-04-2014, 04:04 PM
RE: Zenshin LF2 - by natpisk - 03-10-2014, 10:32 AM
RE: Zenshin LF2 - by Dragon5 - 03-10-2014, 11:22 PM
RE: Zenshin LF2 - by xShui - 03-17-2014, 12:05 AM
RE: Zenshin LF2 - by xShui - 03-17-2014, 01:54 PM
RE: Zenshin LF2 - by YinYin - 03-17-2014, 03:13 PM
RE: Zenshin LF2 - by xShui - 03-17-2014, 06:19 PM
RE: Zenshin LF2 - by xShui - 03-18-2014, 09:38 AM
RE: Zenshin LF2 - by AmadisLFE - 03-11-2014, 07:11 AM
RE: Zenshin LF2 - by Dragon5 - 03-17-2014, 03:35 AM
RE: Zenshin LF2 - by STM1993 - 03-17-2014, 04:02 AM
RE: Zenshin LF2 - by Dragon5 - 03-18-2014, 05:55 AM



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