05-07-2013, 03:07 PM
(05-07-2013, 03:03 PM)YinYin Wrote:(05-07-2013, 02:54 PM)A-MAN Wrote: I don't think a class parent that checks the target's itr injury value is implemented. I don't want to be nosy, but I wouldn't advice being that specific with your AI's. Imagine a scenario where your opponent is about to hit you with a super deadly combo with 10 hits. Each hit causes 30 damage (which means your character won't do the dodging move D: ), and thus 300 of your hp. Checking all that would just be a waste of time.Actually you can - but I agree that this isn't the best approach.
I'm making this pretty confusing: moved the post to a new topic just before you guys replied.
I will add the first part of the code in that new topic..
Also, the character should only dodge sometimes, not always.. that is the main reason for choosing a higher injury. If there are other ways, I'm fine with that too.