06-05-2013, 05:16 PM
(06-05-2013, 04:53 PM)YinYin Wrote: No it was 16 before and I changed it to 12 so that's all fine.OK I forgot about this.
The weapon_holder just isn't working.
I had messed up the names of the scripting language before which resulted in that.
Try unkwn11.
What happened was that before unkwn13 in the scripting language was actually referring to unwkn12 in the actual files. This carried on from there so unkwn14 is unkwn13 and unkwn16 is unkwn15, which is now unkwn11.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.