06-08-2013, 12:44 PM
(06-05-2013, 05:47 PM)YinYin Wrote: Okay that's confusing now.Should work now.
I tried every unkwn and none of them return the expected weapon holder number (only tried [0] on the arrays).
The problem was that it was referencing the wrong variable (unkwn6). Apparently I forgot to change that before.
I also added throwinjury to objects (what was previously unkwn12).
No other stuff has changed. (IE no unkwns with new names)
Download: http://www.mediafire.com/folder/pxd026nq...2ddWrapper
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.