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Stage mode - Boss fight
#7
(06-07-2013, 02:51 PM)EXG9 Wrote:  1.
I think there was similar thing like :
Lower hp = stronger that enemy gets or something like that.
Idk if there is realy dc trick, but hex i think.

(06-07-2013, 03:25 PM)empirefantasy Wrote:  1.
what exactly do you want to do the boss, when he is low hp. You can make some special moves when you are too low in hp. Or you can transform like louis, but it require replacing louisEX with you boss. Still if these things exist, AI will not perform them, only if you do AI scripting.

No, here I meant simple state 80XX kind of transformation. Thing I am asking about is, however, whether I can make it in stage for boss fight automatic - when the boss is low on HP, he trasforms into his better form with partially healed HP and continues fighting.

Quote:2. Thats not dc related I think.
Quote:2
This is the code "lf2.net", after you win the stage, then you get the code. A second code, means HEX editing, not easy to be done.
Okay then, so... is there any simpler way of making character aviable to players after they defeat it? Only thing I can think of is dialogue box, which would say them his name, which they have to add into data file for boss to appear as playable.

Quote:3. lets call experts of DC here :)
Quote:3. Yes they should be done without bdy. There are a lot variants how to put them on stage, depending on the amount and style. I think for you the best now, is to put those sprites on a type 5 object, which will be appeared in stage, via id: (T5), act: (number of frame) x: (position on the field), maybe y: (negative number). Look on etc.dat se how are these frames built.
Example, a full dialog would need 5-6 frames connected with "next:".

But here is a problem, since these will appear in stage in left direction, since obj's in stage appear on left. So one solution would be to put another object in stage which will opoint your bubbles, be careful, facing must be 1 or better let it 13 (since 13 is used often, idk why :p).
The second solution would be to flip horizontal all your pics in bmp, i have used this one in my stage, adventure lf2, look my sig.

And one more thing, dvy: 550 in type 5 objects, or else they will fall down if they are in air (y=/=0)

Cool, thanks!

4. My stage mode would have story line, which includes boss having his final monologue before he dies. However after that he is supposed to die (because players having to kill him after the monologue wouldn't be as elegant, even though easier). How do I make him die after that, since he can't use spells, which would kill him?
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Messages In This Thread
Stage mode - Boss fight - by darude11 - 06-07-2013, 02:47 PM
RE: Stage mode - Boss fight - by Gespenst - 06-07-2013, 02:51 PM
RE: Stage mode - Boss fight - by InPhiKnight - 06-07-2013, 03:24 PM
RE: Stage mode - Boss fight - by empirefantasy - 06-07-2013, 03:25 PM
RE: Stage mode - Boss fight - by darude11 - 06-08-2013, 01:29 PM
RE: Stage mode - Boss fight - by Alblaka - 06-07-2013, 09:10 PM
RE: Stage mode - Boss fight - by YinYin - 06-07-2013, 10:39 PM
RE: Stage mode - Boss fight - by The Hari - 06-08-2013, 02:58 PM
RE: Stage mode - Boss fight - by empirefantasy - 06-08-2013, 07:55 PM



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