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teleport to a ball
#3
Just add catch point in the frames in the teleport frames to a special frame with wait: 0 and next: -??? , next ??? will be a standing frame. Also give the teleport frames very high dvx values and catch frame having next as negative frame number.
As for the rocks you can make it with state used for ball_hit(forgotten the state :p ) and then disappearing it after maybe 5 secs ( rocks coming out and then disappear)
...............
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Thanks given by: Ariel


Messages In This Thread
teleport to a ball - by Ariel - 06-15-2013, 01:08 PM
RE: teleport to a ball - by YinYin - 06-15-2013, 01:11 PM
RE: teleport to a ball - by InPhiKnight - 06-15-2013, 01:35 PM
some bug with an item - by Ariel - 06-15-2013, 04:04 PM
RE: some bug with an item - by YinYin - 06-15-2013, 04:50 PM
RE: some bug with an item - by Ariel - 06-15-2013, 05:12 PM
RE: teleport to a ball - by The Hari - 06-15-2013, 04:43 PM
RE: teleport to a ball - by The Hari - 06-15-2013, 07:21 PM
RE: teleport to a ball - by YinYin - 06-15-2013, 08:27 PM



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