06-15-2013, 04:04 PM
thanks guys it gots quit complicated to me but finally i did something simillar to what i wanted (not sameas i wanted.. i did some simple tele with few things i added to it)
anyway i got some bug on the item i did for earth its type 2 like stone and box
but problem is i cant take it with any char :\ when i click attack i just attack it until it disappear another thing is its not broke like other items it just disappear when HP 0
and 1 last thing about that item is how do i make it not falling from the sky? i want to make it only appear when earth use his skill
anyway i got some bug on the item i did for earth its type 2 like stone and box
but problem is i cant take it with any char :\ when i click attack i just attack it until it disappear another thing is its not broke like other items it just disappear when HP 0
and 1 last thing about that item is how do i make it not falling from the sky? i want to make it only appear when earth use his skill
DC-Code:
<bmp_begin> file(0-99): sprite\earth\earth_weapon.bmp w: 79 h: 79 row: 10 col: 7 weapon_hp: 800 weapon_drop_hurt: 200 weapon_hit_sound: data\010.wav weapon_drop_sound: data\010.wav weapon_broken_sound: data\021.wav <bmp_end> <frame> 0 in_the_sky pic: 5 state: 2000 wait: 3 next: 1 dvx: 0 dvy: 0 centerx: 39 centery: 79 itr: kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60 itr_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 1 in_the_sky pic: 4 state: 2000 wait: 2 next: 2 dvx: 0 dvy: 0 centerx: 39 centery: 79 itr: kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60 itr_end: bdy: kind: 0 x: 6 y: 9 w: 44 h: 46 bdy_end: <frame_end> <frame> 2 in_the_sky pic: 3 state: 2000 wait: 3 next: 3 dvx: 0 dvy: 0 centerx: 39 centery: 79 itr: kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60 itr_end: bdy: kind: 0 x: 6 y: 9 w: 44 h: 46 bdy_end: <frame_end> <frame> 3 in_the_sky pic: 2 state: 2000 wait: 2 next: 4 dvx: 0 dvy: 0 centerx: 39 centery: 79 itr: kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60 itr_end: bdy: kind: 0 x: 6 y: 9 w: 44 h: 46 bdy_end: <frame_end> <frame> 4 in_the_sky pic: 1 state: 2000 wait: 3 next: 5 dvx: 0 dvy: 0 centerx: 39 centery: 79 itr: kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60 itr_end: bdy: kind: 0 x: 6 y: 9 w: 44 h: 46 bdy_end: <frame_end> <frame> 5 in_the_sky pic: 0 state: 2000 wait: 2 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 itr: kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60 itr_end: bdy: kind: 0 x: 6 y: 9 w: 44 h: 46 bdy_end: <frame_end> <frame> 10 on_hand pic: 0 state: 2001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 wpoint: kind: 2 x: 42 y: 79 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 wpoint_end: <frame_end> <frame> 20 on_ground pic: 0 state: 2004 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 79 itr: kind: 14 x: 21 y: 37 w: 16 h: 18 vrest: 1 itr_end: bdy: kind: 0 x: 11 y: 15 w: 36 h: 40 bdy_end: <frame_end> <frame> 21 just_on_ground pic: 2 state: 2000 wait: 1 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 itr: kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60 itr_end: <frame_end> <frame> 399 dummy pic: 0 state: 0 wait: 2 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 bdy: kind: 0 x: 1 y: 19 w: 46 h: 15 bdy_end: <frame_end> |