Lauli Wrote:Isn't the idea to just prevent him from getting frozen or burnt? Because then still getting damage won't matter.
Immunity (to fire/ice) = no fire/ice ball(move) can hit = no damages.
I'm not sure that immunity is possible, but if it is, i bet it'll require a lot of changes.
The only solution i have in my mind right now is itr: kind: 8:
+Fire/ice ball/move have itr kind 8 (the area can not be reached, and must be larger than area of the fire effect, or else the char will be burnt/frozen after itr kind 8 is activated)
+Character (that have immunity) have bdy (area that can reach the itr kind 8 area).
The itr kind 8 leads the ball to the hitting frame (or lead the attacking char to a frame that doesn't damage the other char)
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EDIT: here's another solution, and it's really simple:
Immunity: for example, fire ball burns and damages enemy, but it only damages the char and the char falls down.
Method: simply change the burning and frozen frames to falling frames.
-> Result: If the char is hurt by a fire ball/move, he won't damage others (just falls down)
If the char is hurt by an ice ball/move, he won't be damaged by others
I don't think this solution is acceptable, but it' quite good for beginners.