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[2.2]Programmable AI via scripting
Updated.
  • Basically added what zort asked for (kind of that is):
    • Added wait_counter to Object.
    • Added the AngelScript math-add on.
    • Added enum ObjectStates:
      ObjectStates (Click to View)

Download: http://www.mediafire.com/folder/pxd026nq...2ddWrapper
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
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Messages In This Thread
[2.2]Programmable AI via scripting - by Boop - 06-08-2012, 06:31 PM
RE: [2.0]Programmable AI via scripting - by Boop - 06-30-2012, 01:54 PM
RE: [2.1]Programmable AI via scripting - by mfc - 07-05-2012, 10:33 AM
RE: [2.1]Programmable AI via scripting - by Boop - 07-05-2012, 11:53 AM
RE: [2.1]Programmable AI via scripting - by A-Man - 07-05-2012, 12:18 PM
RE: [2.2]Programmable AI via scripting - by A-Man - 07-19-2012, 03:08 PM
RE: [2.2]Programmable AI via scripting - by Boop - 07-19-2012, 03:15 PM
RE: [2.2]Programmable AI via scripting - by Kevin - 07-22-2012, 08:20 AM
RE: [2.2]Programmable AI via scripting - by Boop - 07-27-2012, 04:41 PM
RE: [2.2]Programmable AI via scripting - by A-Man - 09-15-2012, 05:23 PM
RE: [2.2]Programmable AI via scripting - by Boop - 05-05-2013, 04:44 PM
RE: [2.2]Programmable AI via scripting - by zort - 06-12-2013, 05:45 PM
RE: [2.2]Programmable AI via scripting - by zort - 06-15-2013, 01:44 AM
RE: [2.2]Programmable AI via scripting - by zort - 06-14-2013, 07:21 PM
RE: [2.2]Programmable AI via scripting - by Som1Lse - 06-21-2013, 10:57 PM
RE: [2.2]Programmable AI via scripting - by A-Man - 03-29-2016, 01:59 PM
RE: [2.2]Programmable AI via scripting - by Boop - 03-30-2016, 10:26 PM
RE: [2.2]Programmable AI via scripting - by Gad - 02-10-2017, 06:58 PM



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