Thanks, I got it to work somehow. If you are close to the corner Spectre Kick will bounce them back to you.
The +3F hop is in this patch, as well as new kind of Phantom Guard > Phantom Punch.
Note that I have changed the IDs so you will need to update your data.txt
Walker 2.02: https://www.dropbox.com/s/a852pw025whrob....02%5D.rar
What I am thinking of now:
The +3F hop is in this patch, as well as new kind of Phantom Guard > Phantom Punch.
Note that I have changed the IDs so you will need to update your data.txt
Walker 2.02: https://www.dropbox.com/s/a852pw025whrob....02%5D.rar
What I am thinking of now:
- increasing distance and/or duration of Phantom Dash
- adding either a high-damaging ground move or another move to help with space control
- increasing normal jump height
- increasing hop distance
- adding zwidth to Spectre Punch
- increasing damage of P and SP, but decreasing damage for JP
- increase damage of SK, and maybe SP too
- adding some wall bounce to JK
<div style="float:left;"><img src="http://i1248.photobucket.com/albums/hh495/sikigami/avamaou.png"> </div><div style="margin: 50px auto auto 15%;">凍て付く夜明けを 乾いた真昼の 震える闇夜の 果てを見に行こう</div>

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