06-26-2013, 06:42 AM
iirc you also need hit_j: to be the same value as hit_d: for frames with mp: -ve (and as per yinyin's post, don't use 999, use something with next: 999).
Azriel~
Azriel~
Deleting Bug and Weapon Removal
|
06-26-2013, 06:42 AM
iirc you also need hit_j: to be the same value as hit_d: for frames with mp: -ve (and as per yinyin's post, don't use 999, use something with next: 999).
Azriel~ Thanks given by: Rhino.Freak
|
« Next Oldest | Next Newest »
|
Messages In This Thread |
Deleting Bug and Weapon Removal - by Rhino.Freak - 06-26-2013, 05:31 AM
RE: Deleting Bug and Weapon Removal - by YinYin - 06-26-2013, 05:37 AM
RE: Deleting Bug and Weapon Removal - by Azriel - 06-26-2013, 06:42 AM
RE: Deleting Bug and Weapon Removal - by YinYin - 06-26-2013, 07:47 AM
RE: Deleting Bug and Weapon Removal - by Rhino.Freak - 06-26-2013, 11:38 AM
RE: Deleting Bug and Weapon Removal - by YinYin - 06-26-2013, 11:50 AM
RE: Deleting Bug and Weapon Removal - by Rhino.Freak - 06-26-2013, 11:58 AM
RE: Deleting Bug and Weapon Removal - by YinYin - 06-26-2013, 12:08 PM
RE: Deleting Bug and Weapon Removal - by Rhino.Freak - 06-26-2013, 12:13 PM
RE: Deleting Bug and Weapon Removal - by YinYin - 06-26-2013, 12:28 PM
RE: Deleting Bug and Weapon Removal - by Rhino.Freak - 06-26-2013, 01:39 PM
|