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Deleting Bug and Weapon Removal
#3
iirc you also need hit_j: to be the same value as hit_d: for frames with mp: -ve (and as per yinyin's post, don't use 999, use something with next: 999).



Azriel~
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Thanks given by: Rhino.Freak


Messages In This Thread
Deleting Bug and Weapon Removal - by Rhino.Freak - 06-26-2013, 05:31 AM
RE: Deleting Bug and Weapon Removal - by YinYin - 06-26-2013, 05:37 AM
RE: Deleting Bug and Weapon Removal - by Azriel - 06-26-2013, 06:42 AM
RE: Deleting Bug and Weapon Removal - by YinYin - 06-26-2013, 07:47 AM
RE: Deleting Bug and Weapon Removal - by YinYin - 06-26-2013, 11:50 AM
RE: Deleting Bug and Weapon Removal - by YinYin - 06-26-2013, 12:08 PM
RE: Deleting Bug and Weapon Removal - by YinYin - 06-26-2013, 12:28 PM



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