06-28-2013, 09:49 PM
No
We would need a left/right version for every frame element, not just wpoints (bpoint, cpoint, bdy, itr).
But that would only result in left/right fighter getting disadvantages due to their facing, which would suck.
I have several concepts in mind that can use custom mirror sprites without requiring mirror data. An ambidextrous character like this is just one of them.
We would need a left/right version for every frame element, not just wpoints (bpoint, cpoint, bdy, itr).
But that would only result in left/right fighter getting disadvantages due to their facing, which would suck.
I have several concepts in mind that can use custom mirror sprites without requiring mirror data. An ambidextrous character like this is just one of them.
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves