06-29-2013, 09:02 AM
(06-29-2013, 02:27 AM)Jester Wrote: But his Void Pull is now no more mess up enemy HP?Still works the same as before, just fixed the bug on armored opponents and added a little safe zone for when you are dealing with a crowd.
(06-29-2013, 06:14 AM)EXG9 Wrote: about itr x,y... from 0:53 to 0:56 I guess there is some mistake with hit area values, like Clyde was over head Harlequin and when harle kicked clyde got hurt.For that itr I oriented myself at Dennis' run attack which has a similarly high area to hit overhead/falling characters. It seems in this case combined with a very tall jump bdy of Clide it looks a bit over the top, but as long as there is nothing worse to fix I won't change it.
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favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves