06-29-2013, 01:59 PM
(06-28-2013, 09:49 PM)YinYin Wrote: We would need a left/right version for every frame element, not just wpoints (bpoint, cpoint, bdy, itr).So it's impractical... but still possible??
But that would only result in left/right fighter getting disadvantages due to their facing, which would suck.
Also you didn't say anything about double key imputs (JA, >>DA). Guess it's becasue they're just a alternative basic moves, but I'm pretty sure most of people won't even notcie them : P
And last thing: The most often it's happening during fight with Julian (aka armored character) - charges from applause can cause effect of charge from rubber gun, but without animation. Can't say exactly when it's happening, but usually when i'm colse to opponent.
Or is it intended... ? :I
(06-28-2013, 09:49 PM)YinYin Wrote: I have several concepts in mind that can use custom mirror sprites without requiring mirror data. An ambidextrous character like this is just one of them.Cool. I'm looking forward to see any of them in future.
I'll also stole your idea and do the same with Robyn's eye patch : p