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Self.mp not working
#3
(06-30-2013, 11:58 AM)YinYin Wrote:  
    DC-Code:
if ((self.mp <= 400) && (self.frame == 21 || self.frame == 20 || self.frame == 22) && (self.x-target.x > 225 && self.z-target.z > 60)) {A();}
You need to brace those or else it will keep pressing A even if it's just in frame 20 and no other conditions are met.

I tried that also. But it still doesn't work. It looks like this now:
    DC-Code:
else if ((self.mp <= 200) && (self.x-target.x > 225 && self.z-target.z > 60)) {DJA();}         //DJA


And

    DC-Code:
if ((self.mp <= 400) && (self.frame == 21 || self.frame == 20 || self.frame == 22) && (self.x-target.x > 225 && self.z-target.z > 60)) {A();} //DJA+A+A..
if ((self.mp <= 400) && (self.frame == 21 || self.frame == 20 || self.frame == 22) && (target.state == 12 || target.state == 14)) {A();} // DJA+A+A..


Still keeps charging for unlimited time. And he also starts a new charge when MP is full.

Another detail: I noticed that when the self.z-target.z tag is working, but the self.x-target.x one is not. Now he charges no matter what the distance on the x-axis is. But when it is bigger than +- 225 on the x-axis, he charges slower (only does DJA+DJA). :s


This is the whole code in case you think it's something bigger..
    DC-Code:
int ego(){
//close range:
if (target.y == 0 && abs(target.z-self.z) < 9 && (self.x-target.x)*((self.facing?1:0)*2-1) < 0 && (self.x-target.x)*((self.facing?1:0)*2-1) < 100 && target.state == 16 && self.mp >= 200){
 if (abs(self.x-target.x) > 0 && (self.state == 2 || self.state == 0)){
  if (self.x-target.x > 0){left();}         //turn back
  else {right();}
 }
 else if (self.x-target.x < 0){left();}  //adjust x for D^A
 else {right();}
 return 1;
}//basic move conditions:
else if (target.y == 0 && abs(target.z-self.z) < 9 && (self.x-target.x)*((self.facing?1:0)*2-1) > 0 && (self.x-target.x)*((self.facing?1:0)*2-1) < 120){
        if (self.state == 7 && self.bdefend > 20 && self.mp >= 30 && self.mp < 220 && (self.x-target.x)*((self.facing?1:0)*2-1) < 2 && ((self.z-target.z) == 0) && self.x-target.x < 15) {DuA();}
         if (self.state == 7 && self.bdefend > 20 && self.mp >= 220 && (self.x-target.x)*((self.facing?1:0)*2-1) < 2 && ((self.z-target.z) == 0)) {DuJ();}        
        if ((target.state == 0 || target.state == 1 || target.state == 7 || target.state == 9 || target.state == 16 || target.state == 8) && (self.x-target.x)*(2*(self.facing?1:0)-1) < 120 && (self.x-target.x)*(2*(self.facing?1:0)-1) >= 70 && (self.z-target.z) <= 2 && self.mp >= 120) {DdA();}
 
 else if (target.state == 16 && self.mp >= 250){                              //adjust x for D^A
  if (self.x-target.x < 0){left();}
  else {right();}
  return 1;
 }
 else if ((target.state == 8 || target.state == 16) && (self.x-target.x < 15)) {DuA();}    //DuA against DoP and broken defense
 else if (target.state == 3 && self.mp >= 50){D();}          //defend
 if (self.state == 7 && self.bdefend >= 20){DuA();}         //defend + DuA
}
//long/mid range:
else if (self.x-target.x != 0){
 if ((self.x-target.x)*(2*(self.facing?1:0)-1) > 120 && ((self.x-target.x)*(2*(self.facing?1:0)-1) < 300) && self.y-target.y == 0) {
   if (self.x-target.x > 180 && self.x-target.x < 300 && self.mp >= 150 && self.z-target.z < 5) {DdJ();} //high jump
  else if ((self.x-target.x)*(2*(self.facing?1:0)-1) > 300 && (self.x-target.x)*(2*(self.facing?1:0)-1) >= 150 && self.mp < 200 && self.mp > 80 && (self.z-target.z) == 0) {DrA();}   //D>A
  else if (self.x-target.x > 0){left();}         //turn back
  else {right();}
 }
 if (abs(100*(self.z-target.z)/((self.x-target.x)*((self.facing?1:0)*2-1))) <= 15 && abs(self.x-target.x) > 300 && abs(self.x-target.x) < 600){
    if (self.mp >= 300 && self.x-target.x > 0){DlJ();}         //D<J
  else if (self.mp >= 300 && self.x-target.x < 0){DrJ();}   //D>J
  else if ((self.mp <= 200) && (self.x-target.x > 225 && self.z-target.z > 60)) {DJA();}         //DJA
  else if (self.x-target.x > 0){right();}         //go towards opponent
  else {left();}
 
 }
}
//instant attacks
if (self.state == 5){A();}                                               //dash attack
if (self.frame == 121 && self.mp > 200) {DuA();}                                            //DuA catching
if (self.frame == 198) {DJA();} //DJA+A+A..
if ((self.mp <= 400) && (self.frame == 21 || self.frame == 20 || self.frame == 22) && (self.x-target.x > 225 && self.z-target.z > 60)) {A();} //DJA+A+A..
if ((self.mp <= 400) && (self.frame == 21 || self.frame == 20 || self.frame == 22) && (target.state == 12 || target.state == 14)) {A();} // DJA+A+A..
if ((self.frame == 290 && self.mp >= 200 && abs(target.z-self.z) < 9 && (self.x-target.x)*((self.facing?1:0)*2-1) > 0 && (self.x-target.x)*((self.facing?1:0)*2-1) < 50)){DuA();} // DvA+D^A
if ((self.frame == 292) && target.state == 11 || (target.state == 16)) {A();} //sonic rush + punch down
if ((self.frame == 74 || self.frame == 75 && self.mp >= 120 && (target.state == 12 || self.y-target.y > 20) && target.z-target.z < 3)) {A();} // D^A + kame up
if (self.frame == 149 && self.mp >= 125 && (self.x-target.x)*((self.facing?1:0)*2-1) > 60 && (self.x-target.x)*((self.facing?1:0)*2-1) < 300 && (abs(self.z-target.z) < 6)) {A();} //jump kame
if (self.frame == 244 && (self.mp >= 85) && ((self.z-target.z) > 2) || self.x-target.x < 0) {DuJ();} //IT Kamehameha
if (self.frame == 244 && (self.mp >= 85) && target.state == 14) {DuJ();} //IT Kamehameha
if (self.frame == 337 || self.frame == 129 || self.frame == 338 || self.frame == 124 && (abs(100*(self.z-target.z)/(self.x-target.x)) <= 15)) {D();} //D>A stop
if (self.frame == 337 || self.frame == 129 || self.frame == 338 || self.frame == 124 && (target.state == 14) || target.state == 12) {D();} //D>A stop
return 0;
}



PS YinYin, I really appreciate that you're always there to help people out.
Original character edits
Goku2021
LF2 Timelapse (open source mod)

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Messages In This Thread
Self.mp not working - by Memento - 06-30-2013, 09:42 AM
RE: Self.mp not working - by YinYin - 06-30-2013, 11:58 AM
RE: Self.mp not working - by Memento - 06-30-2013, 12:16 PM
RE: Self.mp not working - by YinYin - 06-30-2013, 01:31 PM
RE: Self.mp not working - by Memento - 06-30-2013, 02:37 PM
RE: Self.mp not working - by YinYin - 06-30-2013, 05:42 PM



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