07-03-2013, 03:13 AM
(06-30-2013, 06:39 PM)YinYin Wrote: You could again use the little drop held object trick - same as the wall bounce - to rebound without changing teams. (held object becoming the rebounded one - but not changing teams because it was created before the parent object got hit)
Do you think the move sounds interesting at all?
Maybe it fits another character more?
(06-30-2013, 06:39 PM)YinYin Wrote: Maybe you should consider making the PD shorter again - but go all the way with its evasive properties: just like Rudolfs dodge, no body.I have considered giving back the running to him, I think a character would need a weapon (Deep/LouisEX) to be able to use it properly, but...
Also should you ever consider making him run again I would really love to see this as his run attack:
Similar to Woodys, except you would need to continue a combo after the second hit as the last one knocks down.
I am a little afraid that SK will fall into disuse. But then again you get access to a run J dash so maybe not...
(06-30-2013, 06:43 PM)EXG9 Wrote: actualy thing which I dont like about sprites that it looks strange when frames are changing and details are getting bigger and smaller,If you can specify which moves/frames/sprites it easier to improve.
<div style="float:left;"><img src="http://i1248.photobucket.com/albums/hh495/sikigami/avamaou.png"> </div><div style="margin: 50px auto auto 15%;">凍て付く夜明けを 乾いた真昼の 震える闇夜の 果てを見に行こう</div>