07-05-2013, 08:54 AM
(07-05-2013, 05:43 AM)YinYin Wrote: You won't have this problem if you use frame 10 (hitting) instead of frame 20 (hit) as this won't result in a team change. But I guess this is not much of an option as it would again also hit characters.I'm not too sure how projectiles work. When I was testing around it was frame 20 it went to when it was hit while "inactive" and frame 10 when it was "active", so I just went along with that.
Either way the drop object method is still there to skip the team change.
(07-05-2013, 05:43 AM)YinYin Wrote: In that case he needs to run in the next release.Have you tried playing stage mode with 7 computer Walkers?
I'll miss the bunny hopping when an stage end. T_T
<div style="float:left;"><img src="http://i1248.photobucket.com/albums/hh495/sikigami/avamaou.png"> </div><div style="margin: 50px auto auto 15%;">凍て付く夜明けを 乾いた真昼の 震える闇夜の 果てを見に行こう</div>