(07-16-2013, 05:21 PM)Blue Phoenix Wrote: Either way, I sometimes wondered why some objects weren't created upon summoning them. Turned out that my LF2 (v1.9) simply ignored anything that was spawned after having 400 objects on the map. No crash whatsoever. My OS was Win XP as well.
(07-16-2013, 04:56 PM)Draya Vartaila Wrote: when On XP..the limit off 400 Objects get reached..the Objects that shuold appear..just dont appear, I mean that the Game dont crash.
I think someone should try out to run the replays on a XP..so we can be sure that the System is dont couse the crash.
I miss this blocking all object slots feature. I wanted to use it for one of Harlequins moves (creating many invisible objects and some kind of fog) just to discover that LF2 crashes on recent operating systems upon reaching the object limit. I have yet to try it on XP myself but I do believe that it is the operating system and not the game version that causes the object limit crash.
edit: Also everything else apart from turning a character into a bottle is normal game behaviour. We have turned characters into different object types before on purpose.

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