Quote:Cool - aim for 1 day next round (don't consider brainstorming though - do take more time on that - weeks/months, doesn't matter). Tip: use less objects - managing that many object files probably takes a lot of time you could spend on other things. Also maybe consider doing 4 special moves instead of 7, just once. The time you save on not implementing 3 of your initial brainstorming can be spend on perfecting and connecting the other 4. (also you will be able to select the best ones instead of cramming in all the stuff that doesn't actually work right)Speed challenge :P not accepted. I can't really go much faster without losing out on what I consider quality. Depending on the character the recoloring alone takes 0-3 hours. I could cut down on the special moves, but somehow I'm a true fan of having AT LEAST 7 moves in a character (Cleric? :P). I just feel like a character with only 1 projectile, 1 standard combo and 1 teleport is too plain. If it's a genuine sprited character, it may be fine (since it's more of a graphical incentive), but for my recolors I need to compensate with gameplay content (imo).
Quote:Soul BeamBecause I forgot to disable it XD
Why do you allow z control on a beam? It looks horrible.
Noted, though I first need to figure out how to fix that.
Quote:Gates of BabylonShadow can't be avoided as it needs to be a state:3000+T3 for the object detection.
Cool. Except it looks like it's supposed to be a flat mark on the ground. Instead it has a shadow and you can walk behind it.
Regarding the overlap issue, I TRIED to fix it by moving the actual object below the ground, but that didn't help (so far). I could possibly try seperating trigger and circle, then move the circle backwards by ~10 px, but that would both bug on the upper border and be a pain to coordinate.
If you got a suggestion, I'm open.
Quote:Drain LifeWouldn't a instant-catching projectile (which cannot be blocked), that grants you a stream of healing whilst you stay fully mobile sort of overpowered? I figured the stationary-ness would balance the low-cost/hard-to-avoid/medium-heal factor.
Cool except for how stationary it makes you (and how seemingly useless it becomes when you cancel even though it caught an opponent).
As well, how is a ~2-3 second stun 'useless'?
You can pull off quite some evil combinations by casting D>JJ, f.e. placing a Babylon at the enemies feet or start punching him.
Quote:PossessionWorking on it, but with the restriction of not modifying other characters, it IS a challenging task.
Blargh. I'd salute you if it were stable.
Quote:I have managed to transform into the opponent and still have him around (not caught) on my second attempt at using this.I imagine this could happen on a modded char who can free himself from frames 130-132 (like my Trio Mortale's Rim), but otherwise I can't say I've seen that specific issue yet. Unless you stayed transform for considerable time, there's a 2-minute time out mechanism in the catch (I'm a CS student, I can't have the possibility of you dieing whilst transformed and then causing an enemy to be immortal).
Quote:Collaborate please? Are you perhaps already helping out DesignHeaven with Earth? I think you'd be great for the job. (and maybe have him sprite your next character)Sadly I suck at working in a group larger then one person. Probably I'm just to egocentric or something. The only 'collab' I've ever done was PF spriting 2 rudolph punching frames for Dokum.
I think the main issue is that I usually create quite strict plans for my characters and I doubt anyone would be willing to 'just sprite' without actually designing the character itself.
On the other hand, I don't really like to 'just DC' to some given sprites, either. I was involved in one of the anime-mods earlier and given a sprite sheet, but couldn't get myself interested into coding a character along a fixed spriteset (even though I could have mashed up the sprites to whatever I wanted).
Though yeah, if, at some point, I could combine my DC with a proper spriter's sprite... 8) Domination of LF2Planet downloads, ENGAGE!
Quote:Overall not my cup of tea.Oh well, at least that's a better result then 'YOU SHALL NOT PASS'.
Thanks for the critique.
My Creations: (Click to View)
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Barely active, expect slow responses. If at all.
Greetz,
Alblaka