(07-30-2013, 06:30 PM)DesignHeaven Wrote: +1 to YinYinThat's an interesting design, too. Though I would need to change the name, that outfit is not crimson :P
also
i would design her like this:
(07-30-2013, 06:19 PM)YinYin Wrote: 1. It's supposed NOT to trigger on allied T0's1. Johns kind 9 shield itr does not trigger on allies
2. It's supposed to trigger and destroy incoming projectiles (f.e. John Disc)
2. shadow less state 3005 destroys his disc - a simultaneous trigger might be achieved with a bdy in parallel[/quote]
Uh, my bad, I thought you ment kind:8 and typo'd.
Hmmm... that would work against characters, but wouldn't it reflect T3 objects as well?
(07-30-2013, 06:19 PM)YinYin Wrote: Sounds major to meMerely means that casting it on the upper border will 'spawn' the glyph ~15 pxl further down on the z axis. Anything else would still be working fine.
(07-30-2013, 06:19 PM)YinYin Wrote: That explains everything. A fully custom character base from scratch should fall into that category then (y'know: bdys, itrs, wpoints, bpoints ... custom actions on each basic attack ...)?Since I'm not working with custom sprites, that's something I didn't consider when saying 2 hours. :P
(07-30-2013, 06:19 PM)YinYin Wrote: You've got a lot of room for improvement on all of your stuff - especially once you get to work with custom graphics. You just gotta allow yourself to admit this before you lock your stubborn mode on forever.Jeje, how many countless great ideas I had to scrap/substitute because I was lacking the sprites... Sharn was originally supposed to be a female anthro dragoness shapeshifter with awesome looking moves :P
(07-30-2013, 07:45 PM)DesignHeaven Wrote: here is a fast edit from purple to red if u prefer a red
i personally though purple will fit better but here u go:
You're right, now she looks like Strawberry Girl, heroine of the backyards.
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